BearishSun 62f5104652 Undo/redo command for breaking prefabs added 10 éve
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Win32 ecb34ab114 Render window positioning x/y coordinates weren't being consistent 10 éve
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 éve
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 éve
BsCoreApplication.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsCoreObjectManager.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 éve
BsCoreRenderer.cpp 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 éve
BsCoreSceneManager.cpp 10b54dfe89 Getting Play/Pause to work 10 éve
BsCoreThread.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 éve
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 éve
BsFontManager.cpp 098f8865e1 Font C# interface 10 éve
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 éve
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 éve
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 éve
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 éve
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 éve
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 éve
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 éve
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsHString.cpp d293414daf Support for multiple StringTables 10 éve
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 éve
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsImporter.cpp 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 éve
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMaterial.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 éve
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMaterialParam.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 éve
BsMaterialRTTI.cpp 8d0343988b Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin 10 éve
BsMesh.cpp e9e45b6d6b Added UV to full screen quad 10 éve
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshHeap.cpp e9e45b6d6b Added UV to full screen quad 10 éve
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data 10 éve
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 éve
BsMultiRenderTexture.cpp bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 éve
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 éve
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPixelData.cpp b492b132a2 Added a way to specify application taskbar icon 10 éve
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 éve
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPrefab.cpp 00d78189f3 More work on Play in editor 10 éve
BsPrefabDiff.cpp 00d78189f3 More work on Play in editor 10 éve
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 éve
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 éve
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 éve
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 éve
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 éve
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 éve
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 éve
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 éve
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 éve
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 éve
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 éve
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsRendererUtility.cpp 7b9fe8d212 Albedo rendering in the deferred renderer working 10 éve
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsResourceHandle.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsResourceListenerManager.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResources.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 éve
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 éve
BsSceneObject.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 éve
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 éve
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 éve
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 éve
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsStringTable.cpp 1c17be6581 Moved everything to VS 2015 10 éve
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 éve
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 éve
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 éve
BsTexture.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 éve
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 éve
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 éve
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 éve
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTransientMesh.cpp e9e45b6d6b Added UV to full screen quad 10 éve
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 éve
BsUtility.cpp 0025c6b2dd Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging) 10 éve
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 éve
BsVertexDeclaration.cpp e9e45b6d6b Added UV to full screen quad 10 éve
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 éve
BsViewport.cpp 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 éve