BearishSun f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
..
AnimationClipInspector.cs a774a03552 AnimationClip foundation %!s(int64=9) %!d(string=hai) anos
AnimationInspector.cs 58df159860 Improving look of morph shape display in the animation inspector %!s(int64=9) %!d(string=hai) anos
AudioClipInspector.cs e02f45f2f0 Fixing 24-bit audio clip import %!s(int64=9) %!d(string=hai) anos
AudioListenerInspector.cs ab2bf04b9d Exposed AudioSource and AudioListener to managed code %!s(int64=9) %!d(string=hai) anos
AudioSourceInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BoneInspector.cs 3d8f1c0e2e Mesh and related classes ported to script binding generation %!s(int64=8) %!d(string=hai) anos
BoxColliderInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
CameraInspector.cs 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
CapsuleColliderInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
CharacterControllerInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
ColliderInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
D6JointInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
DistanceJointInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
FixedJointInspector.cs bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
FontInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
GUISkinInspector.cs 58a9f821fe Various frontend improvements to animation editor %!s(int64=9) %!d(string=hai) anos
GUIWidgetInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
HingeJointInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
JointInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
LightInspector.cs 49a338f456 Area light sources (WIP) %!s(int64=8) %!d(string=hai) anos
LimitInspectors.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
MaterialInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
MeshColliderInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
MeshInspector.cs e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
PhysicsMaterialInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
PhysicsMeshInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
PlainTextInspector.cs 58a9f821fe Various frontend improvements to animation editor %!s(int64=9) %!d(string=hai) anos
PlaneColliderInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
PrefabInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
RenderSettingsInspector.cs 0e00b1241f Move some render specific flags from Camera to RenderSettings %!s(int64=8) %!d(string=hai) anos
RenderableInspector.cs ee492c4c87 Disabled object construction when deserializing managed code (there are no guarantees an object will have a parameterless constructor) %!s(int64=9) %!d(string=hai) anos
RigidbodyInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
ScriptCodeInspector.cs 58a9f821fe Various frontend improvements to animation editor %!s(int64=9) %!d(string=hai) anos
ShaderInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SliderJointInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
SphereColliderInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
SphericalJointInspector.cs f1062acc40 WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
SpriteTextureInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos
StringTableInspector.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
TextureInspector.cs a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ %!s(int64=8) %!d(string=hai) anos