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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmISerializable.h"
- #include "CmUUID.h"
- namespace CamelotEngine
- {
- /**
- * @brief Base class for all resources used in the engine.
- */
- class CM_EXPORT Resource : public ISerializable
- {
- public:
- Resource(/*const UUID& sourceUUID*/) // TODO - Temporarily don't initialize UUID, because I want texture to inherit from resource and UUIDs arent set up yet
- :mSize(0) /*mSourceUUID(sourceUUID),*/
- {}
- virtual ~Resource() {};
- virtual void load() = 0;
- protected:
- friend class Resources;
- //virtual void unload() = 0;
- //virtual void calculateSize() = 0;
- //virtual void reload();
- UUID mSourceUUID;
- UINT32 mSize;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class ResourceST;
- virtual SerializableType* getSerializable() const;
- static Resource* newObject();
- };
- }
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