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CmApplication.h
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268cccd97b
Enabled depth test (wth is it disabled by default?)
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13 years ago |
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CmCamera.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmCommon.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmConfigOptionMap.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9Device.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9DeviceManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9Driver.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9DriverList.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9GpuProgram.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9GpuProgramManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9HLSLProgram.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9HLSLProgramFactory.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9HardwareBufferManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9HardwareIndexBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9HardwareOcclusionQuery.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9HardwarePixelBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9HardwareVertexBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9Mappings.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9MultiRenderTarget.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9Prerequisites.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9RenderSystem.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9RenderSystemFactory.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9RenderWindow.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9Resource.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9ResourceManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9Texture.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9TextureManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9VertexDeclaration.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9VideoMode.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmD3D9VideoModeList.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmDefaultHardwareBufferManager.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmFrustum.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmGpuProgram.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmGpuProgramManager.h
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c39c84f059
Removed singleton
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13 years ago |
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CmGpuProgramParams.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmHardwareBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmHardwareBufferManager.h
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c39c84f059
Removed singleton
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13 years ago |
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CmHardwareIndexBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmHardwareOcclusionQuery.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmHardwarePixelBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmHardwareVertexBuffer.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmHighLevelGpuProgram.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmHighLevelGpuProgramManager.h
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c39c84f059
Removed singleton
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13 years ago |
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CmImporter.h
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7cdfa405af
Texture loading works
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13 years ago |
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CmPrerequisites.h
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b377957703
CamelotUtility is now .dll
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13 years ago |
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CmRenderOperation.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmRenderSystem.h
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3a44bae9a6
Started porting stuff from singleton to module
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13 years ago |
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CmRenderSystemCapabilities.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmRenderSystemFactory.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmRenderSystemManager.h
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0e66e5a89f
Loading from DLL works
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13 years ago |
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CmRenderTarget.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmRenderTexture.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmRenderWindow.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmResource.h
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45b9d39a3e
Some more work on textures
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13 years ago |
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CmResourceST.h
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e422eb43b3
String serialization and some more work on texture serialization
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13 years ago |
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CmResources.h
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b294baa059
Now textures load properly
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13 years ago |
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CmSpecificImporter.h
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b294baa059
Now textures load properly
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13 years ago |
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CmTexture.h
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b294baa059
Now textures load properly
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13 years ago |
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CmTextureManager.h
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3a44bae9a6
Started porting stuff from singleton to module
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13 years ago |
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CmTextureST.h
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ffa3f60dcb
shared_ptr serialization tested
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13 years ago |
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CmTextureState.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmVertexIndexData.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmViewport.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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CmWindowEventUtilities.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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stdafx.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |
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targetver.h
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2abf1aa49c
Split GL and D3D9 into separate dlls
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13 years ago |