| .. |
|
BsApplication.cpp
|
a8ba9930af
Fixed initialization issues due to caret
|
12 лет назад |
|
BsBuiltinMaterialManager.cpp
|
df225bbba5
Ported remaining new/delete calls to the new system
|
12 лет назад |
|
BsCamera.cpp
|
8f95f0a87d
More allocation porting
|
12 лет назад |
|
BsD3D11BuiltinMaterialFactory.cpp
|
9938d21273
Disabled linear filtering
|
12 лет назад |
|
BsD3D9BuiltinMaterialFactory.cpp
|
9938d21273
Disabled linear filtering
|
12 лет назад |
|
BsDebugDraw.cpp
|
1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
|
12 лет назад |
|
BsEngineGUI.cpp
|
d4cfc20151
Renamed std containers so they start with capital letters to be standardized with other Camelot classes
|
12 лет назад |
|
BsGLBuiltinMaterialFactory.cpp
|
9938d21273
Disabled linear filtering
|
12 лет назад |
|
BsGUIArea.cpp
|
8247cbaf25
Better handling of drag events and added EndDrag event
|
12 лет назад |
|
BsGUIButton.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsGUIButtonEvent.cpp
|
a83a991e7b
Selection using Ctrl + A works
|
12 лет назад |
|
BsGUIElement.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsGUIInputBox.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsGUIInputCaret.cpp
|
5c3a22457a
Moved input caret & selection on GUIManager
|
12 лет назад |
|
BsGUIInputSelection.cpp
|
5c3a22457a
Moved input caret & selection on GUIManager
|
12 лет назад |
|
BsGUIInputTool.cpp
|
5c3a22457a
Moved input caret & selection on GUIManager
|
12 лет назад |
|
BsGUILabel.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsGUILayout.cpp
|
cc40ddef9b
Various improvements to the TitleBar and couple of GUI bug fixes
|
12 лет назад |
|
BsGUILayoutX.cpp
|
529e59b4de
Fixed DX9 and DX11 resize
|
12 лет назад |
|
BsGUILayoutY.cpp
|
529e59b4de
Fixed DX9 and DX11 resize
|
12 лет назад |
|
BsGUIManager.cpp
|
5c3a22457a
Moved input caret & selection on GUIManager
|
12 лет назад |
|
BsGUIMaterialManager.cpp
|
b2b4bf2050
Moved builtin material managers to Banshee
|
12 лет назад |
|
BsGUIMouseEvent.cpp
|
da1e117f66
Completely refactored input so text/mouse/axis handling is more intuitive
|
12 лет назад |
|
BsGUISkin.cpp
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 лет назад |
|
BsGUITexture.cpp
|
9bd30df1a8
Moved sprite offset/clip rect to fillBuffer
|
12 лет назад |
|
BsGUIToggle.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsGUIWidget.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsGUIWindowFrame.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsGUIWindowMover.cpp
|
269c01c4e7
Added ability to update offset/clip rect without recreating entire GUIElement mesh
|
12 лет назад |
|
BsImageSprite.cpp
|
9bd30df1a8
Moved sprite offset/clip rect to fillBuffer
|
12 лет назад |
|
BsOverlay.cpp
|
82a1cb6ee7
Order overlays based on depth
|
12 лет назад |
|
BsOverlayManager.cpp
|
1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
|
12 лет назад |
|
BsRenderable.cpp
|
d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
|
12 лет назад |
|
BsSceneManager.cpp
|
fc2c493b75
Moved SceneManager to its own project
|
12 лет назад |
|
BsSprite.cpp
|
d061edaa9d
Fixed issues with selection offset and general clipping issue
|
12 лет назад |
|
BsSpriteTexture.cpp
|
8f95f0a87d
More allocation porting
|
12 лет назад |
|
BsTextSprite.cpp
|
e0458aed61
Moved caret related sprite methods from TextSprite to INputCaret
|
12 лет назад |
|
BsUpdateCallback.cpp
|
8cfa6da2ce
Cursor refactoring and UpdateCallback component
|
12 лет назад |