Marko Pintera 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
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BsApplication.cpp a8ba9930af Fixed initialization issues due to caret 12 лет назад
BsBuiltinMaterialManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 лет назад
BsCamera.cpp 8f95f0a87d More allocation porting 12 лет назад
BsD3D11BuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering 12 лет назад
BsD3D9BuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering 12 лет назад
BsDebugDraw.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
BsEngineGUI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
BsGLBuiltinMaterialFactory.cpp 9938d21273 Disabled linear filtering 12 лет назад
BsGUIArea.cpp 8247cbaf25 Better handling of drag events and added EndDrag event 12 лет назад
BsGUIButton.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsGUIButtonEvent.cpp a83a991e7b Selection using Ctrl + A works 12 лет назад
BsGUIElement.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsGUIInputBox.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsGUIInputCaret.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 лет назад
BsGUIInputSelection.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 лет назад
BsGUIInputTool.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 лет назад
BsGUILabel.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsGUILayout.cpp cc40ddef9b Various improvements to the TitleBar and couple of GUI bug fixes 12 лет назад
BsGUILayoutX.cpp 529e59b4de Fixed DX9 and DX11 resize 12 лет назад
BsGUILayoutY.cpp 529e59b4de Fixed DX9 and DX11 resize 12 лет назад
BsGUIManager.cpp 5c3a22457a Moved input caret & selection on GUIManager 12 лет назад
BsGUIMaterialManager.cpp b2b4bf2050 Moved builtin material managers to Banshee 12 лет назад
BsGUIMouseEvent.cpp da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 лет назад
BsGUISkin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 лет назад
BsGUITexture.cpp 9bd30df1a8 Moved sprite offset/clip rect to fillBuffer 12 лет назад
BsGUIToggle.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsGUIWidget.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsGUIWindowFrame.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsGUIWindowMover.cpp 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 лет назад
BsImageSprite.cpp 9bd30df1a8 Moved sprite offset/clip rect to fillBuffer 12 лет назад
BsOverlay.cpp 82a1cb6ee7 Order overlays based on depth 12 лет назад
BsOverlayManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
BsRenderable.cpp d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 12 лет назад
BsSceneManager.cpp fc2c493b75 Moved SceneManager to its own project 12 лет назад
BsSprite.cpp d061edaa9d Fixed issues with selection offset and general clipping issue 12 лет назад
BsSpriteTexture.cpp 8f95f0a87d More allocation porting 12 лет назад
BsTextSprite.cpp e0458aed61 Moved caret related sprite methods from TextSprite to INputCaret 12 лет назад
BsUpdateCallback.cpp 8cfa6da2ce Cursor refactoring and UpdateCallback component 12 лет назад