CmD3D11GenericBufferView.cpp 4.1 KB

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  1. #include "CmD3D11GenericBufferView.h"
  2. #include "CmD3D11RenderSystem.h"
  3. #include "CmD3D11Device.h"
  4. #include "CmException.h"
  5. namespace CamelotEngine
  6. {
  7. D3D11GenericBufferView::D3D11GenericBufferView(ID3D11Buffer* buffer, GenericBufferType type,
  8. UINT32 firstElement, UINT32 elementWidth, UINT32 numElements, bool randomGpuWrite, bool useCounter)
  9. :GenericBufferView(firstElement, elementWidth, numElements, randomGpuWrite), mSRV(nullptr), mUAV(nullptr)
  10. {
  11. if(randomGpuWrite)
  12. mSRV = createSRV(buffer, type, firstElement, elementWidth, numElements);
  13. else
  14. mUAV = createUAV(buffer, type, firstElement, numElements, useCounter);
  15. }
  16. D3D11GenericBufferView::~D3D11GenericBufferView()
  17. {
  18. SAFE_RELEASE(mSRV);
  19. SAFE_RELEASE(mUAV);
  20. }
  21. ID3D11ShaderResourceView* D3D11GenericBufferView::createSRV(ID3D11Buffer* buffer,
  22. GenericBufferType type, UINT32 firstElement, UINT32 elementWidth, UINT32 numElements)
  23. {
  24. if(type == GBT_APPENDCONSUME)
  25. CM_EXCEPT(InvalidParametersException, "Cannot create ShaderResourceView for an append/consume buffer.");
  26. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  27. ZeroMemory(&desc, sizeof(desc));
  28. if(type == GBT_STRUCTURED)
  29. {
  30. desc.Format = DXGI_FORMAT_UNKNOWN;
  31. desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
  32. desc.Buffer.ElementOffset = firstElement * elementWidth;
  33. desc.Buffer.ElementWidth = elementWidth;
  34. }
  35. else if(type == GBT_RAW)
  36. {
  37. desc.Format = DXGI_FORMAT_R32_TYPELESS;
  38. desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
  39. desc.BufferEx.Flags = D3D11_BUFFEREX_SRV_FLAG_RAW;
  40. desc.BufferEx.FirstElement = firstElement;
  41. desc.BufferEx.NumElements = numElements;
  42. }
  43. else if(type == GBT_INDIRECTARGUMENT)
  44. {
  45. desc.Format = DXGI_FORMAT_R32_UINT;
  46. desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
  47. desc.Buffer.ElementOffset = firstElement * elementWidth;
  48. desc.Buffer.ElementWidth = elementWidth;
  49. }
  50. ID3D11ShaderResourceView* srv = nullptr;
  51. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  52. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(buffer, &desc, &srv);
  53. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  54. {
  55. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  56. CM_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  57. }
  58. return srv;
  59. }
  60. ID3D11UnorderedAccessView* D3D11GenericBufferView::createUAV(ID3D11Buffer* buffer,
  61. GenericBufferType type, UINT32 firstElement, UINT32 numElements, bool useCounter)
  62. {
  63. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  64. ZeroMemory(&desc, sizeof(desc));
  65. desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
  66. if(type == GBT_STRUCTURED)
  67. {
  68. desc.Format = DXGI_FORMAT_UNKNOWN;
  69. desc.Buffer.FirstElement = firstElement;
  70. desc.Buffer.NumElements = numElements;
  71. if(useCounter)
  72. desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER;
  73. else
  74. desc.Buffer.Flags = 0;
  75. }
  76. else if(type == GBT_RAW)
  77. {
  78. desc.Format = DXGI_FORMAT_R32_TYPELESS;
  79. desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
  80. desc.Buffer.FirstElement = firstElement;
  81. desc.Buffer.NumElements = numElements;
  82. }
  83. else if(type == GBT_INDIRECTARGUMENT)
  84. {
  85. desc.Format = DXGI_FORMAT_R32_UINT;
  86. desc.Buffer.Flags = 0;
  87. desc.Buffer.FirstElement = firstElement;
  88. desc.Buffer.NumElements = numElements;
  89. }
  90. else if(type == GBT_APPENDCONSUME)
  91. {
  92. desc.Format = DXGI_FORMAT_UNKNOWN;
  93. desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_APPEND;
  94. desc.Buffer.FirstElement = firstElement;
  95. desc.Buffer.NumElements = numElements;
  96. }
  97. ID3D11UnorderedAccessView* uav = nullptr;
  98. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  99. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(buffer, &desc, &uav);
  100. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  101. {
  102. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  103. CM_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  104. }
  105. return uav;
  106. }
  107. }