BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 anni fa
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anni fa
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anni fa
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCJoint.cpp e51517f40e More work on user manuals 9 anni fa
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anni fa
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component 8 anni fa
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anni fa
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSkybox.cpp b905718c34 Skybox related fixes 8 anni fa
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCamera.cpp 4c6e4a10af More work on shadow map rendering 8 anni fa
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsComponent.cpp 01946d1a00 Getting the new component system to work 8 anni fa
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anni fa
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anni fa
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anni fa
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 anni fa
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 anni fa
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 anni fa
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 anni fa
BsGpuParamsSet.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
BsGpuPipelineParamInfo.cpp fa62ac09d3 Shadow mapping functional for radial lights 8 anni fa
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsLight.cpp 4c6e4a10af More work on shadow map rendering 8 anni fa
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 anni fa
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 anni fa
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 anni fa
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 anni fa
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 anni fa
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 anni fa
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anni fa
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA 9 anni fa
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 anni fa
BsPixelUtil.cpp ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 anni fa
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 anni fa
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it 8 anni fa
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found 8 anni fa
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 anni fa
BsRenderAPI.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 anni fa
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 anni fa
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 anni fa
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsRenderable.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 anni fa
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anni fa
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsResources.cpp d0e98c524b Added support for compression when saving resources 8 anni fa
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources 8 anni fa
BsSceneManager.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 anni fa
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 anni fa
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures 8 anni fa
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light 8 anni fa
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsStringTableManager.cpp 39627c97f2 More work on user manuals 9 anni fa
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 anni fa
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 anni fa
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 anni fa
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data 9 anni fa
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 anni fa
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 anni fa
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 anni fa
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa