BearishSun efd471af58 Fixing and refactoring GpuParams 9 rokov pred
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BsLightRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
BsObjectRendering.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
BsPostProcessing.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
BsRenderBeast.h 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame 9 rokov pred
BsRenderBeastFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderBeastOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderBeastPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderTargets.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderTexturePool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRendererCamera.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
BsRendererObject.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block 9 rokov pred
BsSamplerOverrides.h efd471af58 Fixing and refactoring GpuParams 9 rokov pred