#3d #game-engine #engine #gamedev

Marko Pintera 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 12 years ago
BansheeEngine 77ff5d094c Widget and dock layout tested and working (just basic functionality) 12 years ago
BansheeForwardRenderer 99f545b06f Added frame allocator 12 years ago
BansheeMono 98445aab08 Fixed a nasty issue with stack allocation 12 years ago
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CamelotClient 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 12 years ago
CamelotCore 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 12 years ago
CamelotD3D11RenderSystem 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CamelotD3D9Renderer 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 years ago
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 years ago
CamelotGLRenderer c49a862f37 Made SpriteTexture a resource 12 years ago
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events 12 years ago
CamelotUtility 98445aab08 Fixed a nasty issue with stack allocation 12 years ago
MBansheeEditor edc54dd4aa C#: .main to .layout 12 years ago
MBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars 12 years ago
SBansheeEditor c6395d1656 Separated editor and engine GUI styles 12 years ago
SBansheeEngine cfc0c9a228 Updated scroll area so that scroll bars may have their own style and you can disable or force specific scroll bars 12 years ago
BansheeEngine.sln c22edb2db2 Work on ProjectLibrary 12 years ago
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 years ago
Dependencies.txt e51cbce52c Started work on scripting 12 years ago
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 years ago
EditorWindowDock.txt 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 12 years ago
GameObjectSerialization.txt e3923518a3 Tree view auto-scroll works 12 years ago
MonoIntegrationGuide.txt e51cbce52c Started work on scripting 12 years ago
Notes.txt 5f3e72c502 C#: Added GUIButton and GUITexture 12 years ago
Opts.txt 99f545b06f Added frame allocator 12 years ago
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ProjectLibrary.txt 942eb008db EditorWidgetManager 12 years ago
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ResourceBundles.txt e51cbce52c Started work on scripting 12 years ago
SpriteTexture.txt c58b45571a Added managed HString 12 years ago
TODO.txt 3ce6e0bc8f Each game object now has an unique instance id 12 years ago
TODODoc.txt 47682e394e Work on GUIMenuBar 12 years ago
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 years ago
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 years ago
UndoRedo.txt 88c83017de Started work on undo/redo system 12 years ago