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Win32
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ecb34ab114
Render window positioning x/y coordinates weren't being consistent
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10 yıl önce |
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BsBlendState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsCommandQueue.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 yıl önce |
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BsComponent.cpp
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 yıl önce |
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BsCoreApplication.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 yıl önce |
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BsCoreObject.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsCoreObjectCore.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsCoreObjectManager.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 yıl önce |
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BsCoreRenderer.cpp
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 yıl önce |
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BsCoreSceneManager.cpp
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10b54dfe89
Getting Play/Pause to work
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10 yıl önce |
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BsCoreThread.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 yıl önce |
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BsCoreThreadAccessor.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsDeferredCallManager.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsDepthStencilState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsDrawOps.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsEventQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsFont.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsFontImportOptions.cpp
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e3f01f3c80
Font importing supports multiple render styles
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10 yıl önce |
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BsFontManager.cpp
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098f8865e1
Font C# interface
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10 yıl önce |
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BsGameObject.cpp
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 yıl önce |
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BsGameObjectHandle.cpp
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 yıl önce |
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BsGameObjectManager.cpp
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9d8a24fddd
Prefab diff is now properly recorded when a prefab is saved
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10 yıl önce |
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BsGpuBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsGpuBufferView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 yıl önce |
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BsGpuParam.cpp
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d0793ab046
Shader default values (untested)
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10 yıl önce |
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BsGpuParamBlockBuffer.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsGpuParams.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 yıl önce |
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BsGpuProgram.cpp
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 yıl önce |
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BsGpuProgramManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsGpuResourceData.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsHString.cpp
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d293414daf
Support for multiple StringTables
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10 yıl önce |
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BsHardwareBufferManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsIResourceListener.cpp
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 yıl önce |
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BsIconUtility.cpp
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 yıl önce |
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BsImportOptions.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsImporter.cpp
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 yıl önce |
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BsIndexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsInput.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMaterial.cpp
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8d0343988b
Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin
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10 yıl önce |
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BsMaterialManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMaterialParam.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 yıl önce |
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BsMaterialRTTI.cpp
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8d0343988b
Properly unload main scene prefab before shutdown so that the system doesn't try to access components from an unloaded plugin
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10 yıl önce |
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BsMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsMeshBase.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMeshHeap.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsMeshImportOptions.cpp
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461cc6e9ca
Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data
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10 yıl önce |
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BsMeshManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsMeshRTTI.h
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 yıl önce |
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BsMeshUtility.cpp
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4347837545
Added tangent and normal generation for meshes
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10 yıl önce |
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BsMultiRenderTexture.cpp
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 yıl önce |
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BsOSInputHandler.cpp
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ad79f66da3
Scene view refactor (moving it to C#)
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11 yıl önce |
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BsOcclusionQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPass.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsPixelBuffer.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPixelData.cpp
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b492b132a2
Added a way to specify application taskbar icon
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10 yıl önce |
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BsPixelUtil.cpp
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71598ef68e
Add "transparent" flag to shaders
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10 yıl önce |
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BsPixelVolume.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPlatform.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsPrefab.cpp
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00d78189f3
More work on Play in editor
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10 yıl önce |
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BsPrefabDiff.cpp
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00d78189f3
More work on Play in editor
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10 yıl önce |
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BsPrefabUtility.cpp
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a2a5cfb434
Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows
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10 yıl önce |
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BsProfilerCPU.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 yıl önce |
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BsProfilerGPU.cpp
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 yıl önce |
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BsProfilingManager.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsQueryManager.cpp
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3a6ccf391c
Refactored Event:
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10 yıl önce |
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BsRasterizerState.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 yıl önce |
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BsRenderAPI.cpp
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a4b506c55b
Unloading project library no longer deletes all imported assets
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10 yıl önce |
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BsRenderAPICapabilities.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsRenderAPIManager.cpp
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3187a5f447
Hook up light updates in renderer core
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10 yıl önce |
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BsRenderStateManager.cpp
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 yıl önce |
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BsRenderTarget.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsRenderTexture.cpp
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550b861440
Individual core object syncing with dependencies
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11 yıl önce |
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BsRenderWindow.cpp
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 yıl önce |
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BsRenderWindowManager.cpp
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86f54d6527
Mostly finished with the project library import progress bar
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10 yıl önce |
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BsRendererManager.cpp
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 yıl önce |
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BsRendererMeshData.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsRendererUtility.cpp
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 yıl önce |
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BsResource.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsResourceHandle.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 yıl önce |
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BsResourceListenerManager.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 yıl önce |
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BsResourceManifest.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsResourceMetaData.cpp
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c449f37a13
Added ability to set up custom meta-data per resource
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11 yıl önce |
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BsResources.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 yıl önce |
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BsSamplerState.cpp
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 yıl önce |
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BsSavedResourceData.cpp
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0824fc2e46
Advanced resource loading WIP stage 2
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11 yıl önce |
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BsSceneObject.cpp
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dab2b32982
Scene view frame object functionality
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10 yıl önce |
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BsShader.cpp
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 yıl önce |
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BsShaderInclude.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsShaderIncludeImporter.cpp
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43c78bc4d0
WIP shader includes
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10 yıl önce |
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BsShaderManager.cpp
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43c78bc4d0
WIP shader includes
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10 yıl önce |
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BsSpecificImporter.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsStringTable.cpp
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1c17be6581
Moved everything to VS 2015
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10 yıl önce |
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BsStringTableManager.cpp
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d293414daf
Support for multiple StringTables
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10 yıl önce |
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BsTechnique.cpp
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 yıl önce |
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BsTextData.cpp
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d28bf9e3e4
Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace
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10 yıl önce |
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BsTexture.cpp
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c62e06ed74
Refactored how resources are unloaded to allow more fine grained control
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10 yıl önce |
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BsTextureImportOptions.cpp
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874a04a705
Project library now returns the external resource path instead of internal one when provided with a resource instance
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10 yıl önce |
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BsTextureManager.cpp
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 yıl önce |
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BsTextureView.cpp
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1b1895f796
WIP VisualStudio project syncing
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10 yıl önce |
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BsTimerQuery.cpp
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17afc600a7
Massive Cm->Bs file rename
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11 yıl önce |
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BsTransientMesh.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsUUID.cpp
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 yıl önce |
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BsUtility.cpp
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0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
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10 yıl önce |
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BsVertexBuffer.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsVertexData.cpp
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 yıl önce |
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BsVertexDataDesc.cpp
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2c35a0c825
Removed all the unused allocators
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10 yıl önce |
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BsVertexDeclaration.cpp
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e9e45b6d6b
Added UV to full screen quad
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10 yıl önce |
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BsVideoModeInfo.cpp
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90e94fb9b2
Fixed issue with HString parameter placement
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11 yıl önce |
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BsViewport.cpp
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 yıl önce |