BsCoreObjectManager.cpp 3.8 KB

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  1. #include "BsCoreObjectManager.h"
  2. #include "BsCoreObject.h"
  3. #include "BsCoreObjectCore.h"
  4. #include "BsException.h"
  5. #include "BsFrameAlloc.h"
  6. namespace BansheeEngine
  7. {
  8. CoreObjectManager::CoreObjectManager()
  9. :mNextAvailableID(1), mSimSyncDataAlloc(nullptr), mCoreSyncDataAlloc(nullptr)
  10. {
  11. }
  12. CoreObjectManager::~CoreObjectManager()
  13. {
  14. #if BS_DEBUG_MODE
  15. BS_LOCK_MUTEX(mObjectsMutex);
  16. if(mObjects.size() > 0)
  17. {
  18. // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
  19. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
  20. // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
  21. // clean up all objects manually before shutting down the application).
  22. BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
  23. "engine objects before shutdown.");
  24. }
  25. #endif
  26. }
  27. UINT64 CoreObjectManager::registerObject(CoreObject* object)
  28. {
  29. assert(object != nullptr);
  30. BS_LOCK_MUTEX(mObjectsMutex);
  31. mObjects[mNextAvailableID] = object;
  32. return mNextAvailableID++;
  33. }
  34. void CoreObjectManager::unregisterObject(CoreObject* object)
  35. {
  36. assert(object != nullptr);
  37. BS_LOCK_MUTEX(mObjectsMutex);
  38. UINT64 internalId = object->getInternalID();
  39. mObjects.erase(internalId);
  40. {
  41. auto iterFind = mSimSyncData.find(internalId);
  42. if (iterFind != mSimSyncData.end())
  43. {
  44. UINT8* data = iterFind->second.syncData.getBuffer();
  45. if (data != nullptr && mSimSyncDataAlloc != nullptr)
  46. mSimSyncDataAlloc->dealloc(data);
  47. mSimSyncData.erase(iterFind);
  48. }
  49. }
  50. {
  51. auto iterFind = mCoreSyncData.find(internalId);
  52. if (iterFind != mCoreSyncData.end())
  53. {
  54. UINT8* data = iterFind->second.syncData.getBuffer();
  55. if (data != nullptr && mCoreSyncDataAlloc != nullptr)
  56. mCoreSyncDataAlloc->dealloc(data);
  57. mCoreSyncData.erase(iterFind);
  58. }
  59. }
  60. }
  61. void CoreObjectManager::syncDownload(CoreObjectSync type, FrameAlloc* allocator)
  62. {
  63. BS_LOCK_MUTEX(mObjectsMutex);
  64. if (type == CoreObjectSync::Sim)
  65. {
  66. mCoreSyncDataAlloc = allocator;
  67. for (auto& objectData : mObjects)
  68. {
  69. CoreObject* object = objectData.second;
  70. SPtr<CoreObjectCore> objectCore = object->getCore();
  71. if (objectCore != nullptr && object->isCoreDirty())
  72. {
  73. CoreSyncData syncData = object->syncToCore(allocator);
  74. object->markCoreClean();
  75. mCoreSyncData[object->getInternalID()] = CoreStoredSyncData(objectCore.get(), syncData);
  76. }
  77. }
  78. }
  79. else
  80. {
  81. mSimSyncDataAlloc = allocator;
  82. for (auto& objectData : mObjects)
  83. {
  84. CoreObject* object = objectData.second;
  85. SPtr<CoreObjectCore> objectCore = object->getCore();
  86. if (objectCore != nullptr && objectCore->isCoreDirty())
  87. {
  88. CoreSyncData syncData = objectCore->syncFromCore(allocator);
  89. objectCore->markCoreClean();
  90. mSimSyncData[object->getInternalID()] = SimStoredSyncData(object, syncData);
  91. }
  92. }
  93. }
  94. }
  95. void CoreObjectManager::syncUpload(CoreObjectSync type)
  96. {
  97. BS_LOCK_MUTEX(mObjectsMutex);
  98. if (type == CoreObjectSync::Sim)
  99. {
  100. for (auto& objectData : mCoreSyncData)
  101. {
  102. const CoreStoredSyncData& syncData = objectData.second;
  103. syncData.destinationObj->syncToCore(syncData.syncData);
  104. UINT8* data = syncData.syncData.getBuffer();
  105. if (data != nullptr)
  106. mCoreSyncDataAlloc->dealloc(data);
  107. }
  108. mCoreSyncData.clear();
  109. }
  110. else
  111. {
  112. for (auto& objectData : mSimSyncData)
  113. {
  114. const SimStoredSyncData& syncData = objectData.second;
  115. syncData.destinationObj->syncFromCore(syncData.syncData);
  116. UINT8* data = syncData.syncData.getBuffer();
  117. if (data != nullptr)
  118. mSimSyncDataAlloc->dealloc(data);
  119. }
  120. mSimSyncData.clear();
  121. }
  122. }
  123. }