Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsBlendState.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCameraProxy.cpp fb655afe7f Started work on C# camera 11 лет назад
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 лет назад
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCoreApplication.cpp 87946cf44b RenderTarget refactor to comply with new CoreObject synchronization 11 лет назад
BsCoreObject.cpp a6c65825ca CoreThreadCore instance is now a shared pointer 11 лет назад
BsCoreObjectCore.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsCoreObjectManager.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsCoreSceneManager.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsCoreThread.cpp aa6bcc7ef9 Various thread shutdown fixes: 11 лет назад
BsCoreThreadAccessor.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 лет назад
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.cpp d231b89e53 Fixed OpenGL texture binding 11 лет назад
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsGpuBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuBufferView.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuParam.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 лет назад
BsGpuParamBlock.cpp 86f1d09e68 Updating material proxies uses frame allocator 11 лет назад
BsGpuParamBlockBuffer.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsGpuParams.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 лет назад
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsGpuProgram.cpp 6fa7ffec97 Various fixes to Renderer 11 лет назад
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsGpuProgramManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuResource.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsIndexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsInput.cpp 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 лет назад
BsMaterial.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 лет назад
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMaterialParam.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 лет назад
BsMaterialProxy.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 лет назад
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMesh.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshHeap.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMultiRenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.cpp 0e027b8351 Scene picking WIP (untested) 11 лет назад
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelData.cpp d5d2171319 Added C# PixelData 11 лет назад
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderStateManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderSystem.cpp 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 лет назад
BsRenderSystemCapabilities.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderTarget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 лет назад
BsRenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsRenderWindow.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 лет назад
BsRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsRenderer.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsRendererManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 лет назад
BsResource.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceHandle.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 лет назад
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResources.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 лет назад
BsSamplerState.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsSceneObject.cpp 734f25c36c Deferred destruction of game objects 11 лет назад
BsShader.cpp 350e767ebf Added support for load/store textures 11 лет назад
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 лет назад
BsTextureManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsTextureView.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsVertexData.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsVertexDataDesc.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDeclaration.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.cpp ff8ed9021c Refactored Renderable into RenderableHandler 11 лет назад