BsMaterial.cpp 28 KB

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  1. #include "BsMaterial.h"
  2. #include "BsException.h"
  3. #include "BsShader.h"
  4. #include "BsTechnique.h"
  5. #include "BsPass.h"
  6. #include "BsRenderSystem.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsGpuProgram.h"
  9. #include "BsGpuParamBlockBuffer.h"
  10. #include "BsGpuParamDesc.h"
  11. #include "BsMaterialRTTI.h"
  12. #include "BsMaterialManager.h"
  13. #include "BsDebug.h"
  14. #include "BsResources.h"
  15. #include "BsFrameAlloc.h"
  16. namespace BansheeEngine
  17. {
  18. Material::Material()
  19. :Resource(false), mCoreDirtyFlags(0xFFFFFFFF)
  20. {
  21. }
  22. Material::~Material()
  23. {
  24. }
  25. void Material::setShader(ShaderPtr shader)
  26. {
  27. mShader = shader;
  28. initBestTechnique();
  29. }
  30. void Material::initBestTechnique()
  31. {
  32. mBestTechnique = nullptr;
  33. mParametersPerPass.clear();
  34. freeParamBuffers();
  35. if(mShader)
  36. {
  37. mBestTechnique = mShader->getBestTechnique();
  38. if(mBestTechnique == nullptr)
  39. return;
  40. mValidShareableParamBlocks.clear();
  41. mValidParams.clear();
  42. Vector<GpuParamDescPtr> allParamDescs;
  43. // Make sure all gpu programs are fully loaded
  44. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  45. {
  46. PassPtr curPass = mBestTechnique->getPass(i);
  47. HGpuProgram vertProgram = curPass->getVertexProgram();
  48. if(vertProgram)
  49. {
  50. vertProgram.synchronize();
  51. allParamDescs.push_back(vertProgram->getParamDesc());
  52. }
  53. HGpuProgram fragProgram = curPass->getFragmentProgram();
  54. if(fragProgram)
  55. {
  56. fragProgram.synchronize();
  57. allParamDescs.push_back(fragProgram->getParamDesc());
  58. }
  59. HGpuProgram geomProgram = curPass->getGeometryProgram();
  60. if(geomProgram)
  61. {
  62. geomProgram.synchronize();
  63. allParamDescs.push_back(geomProgram->getParamDesc());
  64. }
  65. HGpuProgram hullProgram = curPass->getHullProgram();
  66. if(hullProgram)
  67. {
  68. hullProgram.synchronize();
  69. allParamDescs.push_back(hullProgram->getParamDesc());
  70. }
  71. HGpuProgram domainProgram = curPass->getDomainProgram();
  72. if(domainProgram)
  73. {
  74. domainProgram.synchronize();
  75. allParamDescs.push_back(domainProgram->getParamDesc());
  76. }
  77. HGpuProgram computeProgram = curPass->getComputeProgram();
  78. if(computeProgram)
  79. {
  80. computeProgram.synchronize();
  81. allParamDescs.push_back(computeProgram->getParamDesc());
  82. }
  83. }
  84. // Fill out various helper structures
  85. Map<String, const GpuParamDataDesc*> validDataParameters = determineValidDataParameters(allParamDescs);
  86. Vector<const GpuParamObjectDesc*> validObjectParameters = determineValidObjectParameters(allParamDescs);
  87. Set<String> validShareableParamBlocks = determineValidShareableParamBlocks(allParamDescs);
  88. Map<String, String> paramToParamBlockMap = determineParameterToBlockMapping(allParamDescs);
  89. Map<String, GpuParamBlockBufferPtr> paramBlockBuffers;
  90. // Create param blocks
  91. const Map<String, SHADER_PARAM_BLOCK_DESC>& shaderDesc = mShader->_getParamBlocks();
  92. for(auto iter = validShareableParamBlocks.begin(); iter != validShareableParamBlocks.end(); ++iter)
  93. {
  94. bool createBlockBuffer = true;
  95. GpuParamBlockUsage usage = GPBU_STATIC;
  96. auto iterFind = shaderDesc.find(*iter);
  97. if(iterFind != shaderDesc.end())
  98. {
  99. createBlockBuffer = !iterFind->second.shared && iterFind->second.rendererSemantic == 0;
  100. usage = iterFind->second.usage;
  101. }
  102. GpuParamBlockDesc blockDesc;
  103. for(auto iter2 = allParamDescs.begin(); iter2 != allParamDescs.end(); ++iter2)
  104. {
  105. auto findParamBlockDesc = (*iter2)->paramBlocks.find(*iter);
  106. if(findParamBlockDesc != (*iter2)->paramBlocks.end())
  107. {
  108. blockDesc = findParamBlockDesc->second;
  109. break;
  110. }
  111. }
  112. GpuParamBlockBufferPtr newParamBlockBuffer;
  113. if(createBlockBuffer)
  114. {
  115. newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(blockDesc.blockSize * sizeof(UINT32), usage);
  116. mParamBuffers.push_back(newParamBlockBuffer);
  117. }
  118. paramBlockBuffers[*iter] = newParamBlockBuffer;
  119. mValidShareableParamBlocks.insert(*iter);
  120. }
  121. // Create data param mappings
  122. const Map<String, SHADER_DATA_PARAM_DESC>& dataParamDesc = mShader->_getDataParams();
  123. for(auto iter = dataParamDesc.begin(); iter != dataParamDesc.end(); ++iter)
  124. {
  125. auto findIter = validDataParameters.find(iter->second.gpuVariableName);
  126. // Not valid so we skip it
  127. if(findIter == validDataParameters.end())
  128. continue;
  129. if(findIter->second->type != iter->second.type)
  130. {
  131. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Type doesn't match the one defined in the gpu program. "
  132. + "Shader defined type: " + toString(iter->second.type) + " - Gpu program defined type: " + toString(findIter->second->type));
  133. continue;
  134. }
  135. if(findIter->second->arraySize != iter->second.arraySize)
  136. {
  137. LOGWRN("Ignoring shader parameter \"" + iter->first +"\". Array size doesn't match the one defined in the gpu program."
  138. + "Shader defined array size: " + toString(iter->second.arraySize) + " - Gpu program defined array size: " + toString(findIter->second->arraySize));
  139. continue;
  140. }
  141. auto findBlockIter = paramToParamBlockMap.find(iter->second.gpuVariableName);
  142. if(findBlockIter == paramToParamBlockMap.end())
  143. BS_EXCEPT(InternalErrorException, "Parameter doesn't exist in param to param block map but exists in valid param map.");
  144. String& paramBlockName = findBlockIter->second;
  145. mValidParams[iter->first] = iter->second.gpuVariableName;
  146. }
  147. // Create object param mappings
  148. const Map<String, SHADER_OBJECT_PARAM_DESC>& objectParamDesc = mShader->_getObjectParams();
  149. for(auto iter = objectParamDesc.begin(); iter != objectParamDesc.end(); ++iter)
  150. {
  151. const Vector<String>& gpuVariableNames = iter->second.gpuVariableNames;
  152. for (auto iter2 = gpuVariableNames.begin(); iter2 != gpuVariableNames.end(); ++iter2)
  153. {
  154. for (auto iter3 = validObjectParameters.begin(); iter3 != validObjectParameters.end(); ++iter3)
  155. {
  156. if ((*iter3)->name == (*iter2) && (*iter3)->type == iter->second.type)
  157. {
  158. mValidParams[iter->first] = *iter2;
  159. break;
  160. }
  161. }
  162. }
  163. }
  164. for(UINT32 i = 0; i < mBestTechnique->getNumPasses(); i++)
  165. {
  166. PassPtr curPass = mBestTechnique->getPass(i);
  167. PassParametersPtr params = PassParametersPtr(new PassParameters());
  168. HGpuProgram vertProgram = curPass->getVertexProgram();
  169. if(vertProgram)
  170. params->mVertParams = vertProgram->createParameters();
  171. HGpuProgram fragProgram = curPass->getFragmentProgram();
  172. if(fragProgram)
  173. params->mFragParams = fragProgram->createParameters();
  174. HGpuProgram geomProgram = curPass->getGeometryProgram();
  175. if(geomProgram)
  176. params->mGeomParams = geomProgram->createParameters();
  177. HGpuProgram hullProgram = curPass->getHullProgram();
  178. if(hullProgram)
  179. params->mHullParams = hullProgram->createParameters();
  180. HGpuProgram domainProgram = curPass->getDomainProgram();
  181. if(domainProgram)
  182. params->mDomainParams = domainProgram->createParameters();
  183. HGpuProgram computeProgram = curPass->getComputeProgram();
  184. if(computeProgram)
  185. params->mComputeParams = computeProgram->createParameters();
  186. mParametersPerPass.push_back(params);
  187. }
  188. // Assign param block buffers
  189. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  190. {
  191. PassParametersPtr params = *iter;
  192. for(UINT32 i = 0; i < params->getNumParams(); i++)
  193. {
  194. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  195. if(paramPtr)
  196. {
  197. // Assign shareable buffers
  198. for(auto iterBlock = mValidShareableParamBlocks.begin(); iterBlock != mValidShareableParamBlocks.end(); ++iterBlock)
  199. {
  200. const String& paramBlockName = *iterBlock;
  201. if(paramPtr->hasParamBlock(paramBlockName))
  202. {
  203. GpuParamBlockBufferPtr blockBuffer = paramBlockBuffers[paramBlockName];
  204. paramPtr->setParamBlockBuffer(paramBlockName, blockBuffer);
  205. }
  206. }
  207. // Create non-shareable ones
  208. const GpuParamDesc& desc = paramPtr->getParamDesc();
  209. for(auto iterBlockDesc = desc.paramBlocks.begin(); iterBlockDesc != desc.paramBlocks.end(); ++iterBlockDesc)
  210. {
  211. if(!iterBlockDesc->second.isShareable)
  212. {
  213. GpuParamBlockBufferPtr newParamBlockBuffer = HardwareBufferManager::instance().createGpuParamBlockBuffer(iterBlockDesc->second.blockSize * sizeof(UINT32));
  214. mParamBuffers.push_back(newParamBlockBuffer);
  215. paramPtr->setParamBlockBuffer(iterBlockDesc->first, newParamBlockBuffer);
  216. }
  217. }
  218. }
  219. }
  220. }
  221. }
  222. mCoreDirtyFlags = 0xFFFFFFFF;
  223. }
  224. Map<String, const GpuParamDataDesc*> Material::determineValidDataParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  225. {
  226. Map<String, const GpuParamDataDesc*> foundDataParams;
  227. Map<String, bool> validParams;
  228. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  229. {
  230. const GpuParamDesc& curDesc = **iter;
  231. // Check regular data params
  232. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  233. {
  234. bool isParameterValid = true;
  235. const GpuParamDataDesc& curParam = iter2->second;
  236. auto dataFindIter = validParams.find(iter2->first);
  237. if(dataFindIter == validParams.end())
  238. {
  239. validParams[iter2->first] = true;
  240. foundDataParams[iter2->first] = &curParam;
  241. }
  242. else
  243. {
  244. if(validParams[iter2->first])
  245. {
  246. auto dataFindIter2 = foundDataParams.find(iter2->first);
  247. const GpuParamDataDesc* otherParam = dataFindIter2->second;
  248. if(!areParamsEqual(curParam, *otherParam, true))
  249. {
  250. validParams[iter2->first] = false;
  251. foundDataParams.erase(dataFindIter2);
  252. }
  253. }
  254. }
  255. }
  256. }
  257. return foundDataParams;
  258. }
  259. Vector<const GpuParamObjectDesc*> Material::determineValidObjectParameters(const Vector<GpuParamDescPtr>& paramDescs) const
  260. {
  261. Vector<const GpuParamObjectDesc*> validParams;
  262. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  263. {
  264. const GpuParamDesc& curDesc = **iter;
  265. // Check sampler params
  266. for(auto iter2 = curDesc.samplers.begin(); iter2 != curDesc.samplers.end(); ++iter2)
  267. {
  268. validParams.push_back(&iter2->second);
  269. }
  270. // Check texture params
  271. for(auto iter2 = curDesc.textures.begin(); iter2 != curDesc.textures.end(); ++iter2)
  272. {
  273. validParams.push_back(&iter2->second);
  274. }
  275. // Check buffer params
  276. for(auto iter2 = curDesc.buffers.begin(); iter2 != curDesc.buffers.end(); ++iter2)
  277. {
  278. validParams.push_back(&iter2->second);
  279. }
  280. }
  281. return validParams;
  282. }
  283. Set<String> Material::determineValidShareableParamBlocks(const Vector<GpuParamDescPtr>& paramDescs) const
  284. {
  285. // Make sure param blocks with the same name actually are the same
  286. Map<String, std::pair<String, GpuParamDescPtr>> uniqueParamBlocks;
  287. Map<String, bool> validParamBlocks;
  288. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  289. {
  290. const GpuParamDesc& curDesc = **iter;
  291. for(auto blockIter = curDesc.paramBlocks.begin(); blockIter != curDesc.paramBlocks.end(); ++blockIter)
  292. {
  293. bool isBlockValid = true;
  294. const GpuParamBlockDesc& curBlock = blockIter->second;
  295. if(!curBlock.isShareable) // Non-shareable buffers are handled differently, they're allowed same names
  296. continue;
  297. auto iterFind = uniqueParamBlocks.find(blockIter->first);
  298. if(iterFind == uniqueParamBlocks.end())
  299. {
  300. uniqueParamBlocks[blockIter->first] = std::make_pair(blockIter->first, *iter);
  301. validParamBlocks[blockIter->first] = true;
  302. continue;
  303. }
  304. String otherBlockName = iterFind->second.first;
  305. GpuParamDescPtr otherDesc = iterFind->second.second;
  306. for(auto myParamIter = curDesc.params.begin(); myParamIter != curDesc.params.end(); ++myParamIter)
  307. {
  308. const GpuParamDataDesc& myParam = myParamIter->second;
  309. if(myParam.paramBlockSlot != curBlock.slot)
  310. continue; // Param is in another block, so we will check it when its time for that block
  311. auto otherParamFind = otherDesc->params.find(myParamIter->first);
  312. // Cannot find other param, blocks aren't equal
  313. if(otherParamFind == otherDesc->params.end())
  314. {
  315. isBlockValid = false;
  316. break;
  317. }
  318. const GpuParamDataDesc& otherParam = otherParamFind->second;
  319. if(!areParamsEqual(myParam, otherParam) || curBlock.name != otherBlockName)
  320. {
  321. isBlockValid = false;
  322. break;
  323. }
  324. }
  325. if(!isBlockValid)
  326. {
  327. if(validParamBlocks[blockIter->first])
  328. {
  329. LOGWRN("Found two param blocks with the same name but different contents: " + blockIter->first);
  330. validParamBlocks[blockIter->first] = false;
  331. }
  332. }
  333. }
  334. }
  335. Set<String> validParamBlocksReturn;
  336. for(auto iter = validParamBlocks.begin(); iter != validParamBlocks.end(); ++iter)
  337. {
  338. if(iter->second)
  339. validParamBlocksReturn.insert(iter->first);
  340. }
  341. return validParamBlocksReturn;
  342. }
  343. Map<String, String> Material::determineParameterToBlockMapping(const Vector<GpuParamDescPtr>& paramDescs)
  344. {
  345. Map<String, String> paramToParamBlock;
  346. for(auto iter = paramDescs.begin(); iter != paramDescs.end(); ++iter)
  347. {
  348. const GpuParamDesc& curDesc = **iter;
  349. for(auto iter2 = curDesc.params.begin(); iter2 != curDesc.params.end(); ++iter2)
  350. {
  351. const GpuParamDataDesc& curParam = iter2->second;
  352. auto iterFind = paramToParamBlock.find(curParam.name);
  353. if(iterFind != paramToParamBlock.end())
  354. continue;
  355. for(auto iterBlock = curDesc.paramBlocks.begin(); iterBlock != curDesc.paramBlocks.end(); ++iterBlock)
  356. {
  357. if(iterBlock->second.slot == curParam.paramBlockSlot)
  358. {
  359. paramToParamBlock[curParam.name] = iterBlock->second.name;
  360. break;
  361. }
  362. }
  363. }
  364. }
  365. return paramToParamBlock;
  366. }
  367. bool Material::areParamsEqual(const GpuParamDataDesc& paramA, const GpuParamDataDesc& paramB, bool ignoreBufferOffsets) const
  368. {
  369. bool equal = paramA.arraySize == paramB.arraySize && paramA.elementSize == paramB.elementSize
  370. && paramA.type == paramB.type && paramA.arrayElementStride == paramB.arrayElementStride;
  371. if(!ignoreBufferOffsets)
  372. equal &= paramA.cpuMemOffset == paramB.cpuMemOffset && paramA.gpuMemOffset == paramB.gpuMemOffset;
  373. return equal;
  374. }
  375. void Material::throwIfNotInitialized() const
  376. {
  377. if(mShader == nullptr)
  378. {
  379. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  380. }
  381. if(mBestTechnique == nullptr)
  382. {
  383. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  384. }
  385. }
  386. void Material::setColor(const String& name, const Color& value, UINT32 arrayIdx)
  387. {
  388. return getParamVec4(name).set(Vector4(value.r, value.g, value.b, value.a), arrayIdx);
  389. }
  390. void Material::setParamBlockBuffer(const String& name, const GpuParamBlockBufferPtr& paramBlockBuffer)
  391. {
  392. auto iterFind = mValidShareableParamBlocks.find(name);
  393. if(iterFind == mValidShareableParamBlocks.end())
  394. {
  395. LOGWRN("Material doesn't have a parameter block named " + name);
  396. return;
  397. }
  398. for(auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  399. {
  400. PassParametersPtr params = *iter;
  401. for(UINT32 i = 0; i < params->getNumParams(); i++)
  402. {
  403. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  404. if(paramPtr)
  405. {
  406. if(paramPtr->hasParamBlock(name))
  407. paramPtr->setParamBlockBuffer(name, paramBlockBuffer);
  408. }
  409. }
  410. }
  411. }
  412. UINT32 Material::getNumPasses() const
  413. {
  414. throwIfNotInitialized();
  415. return mShader->getBestTechnique()->getNumPasses();
  416. }
  417. PassPtr Material::getPass(UINT32 passIdx) const
  418. {
  419. if(passIdx < 0 || passIdx >= mShader->getBestTechnique()->getNumPasses())
  420. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  421. return mShader->getBestTechnique()->getPass(passIdx);
  422. }
  423. PassParametersPtr Material::getPassParameters(UINT32 passIdx) const
  424. {
  425. if(passIdx < 0 || passIdx >= mParametersPerPass.size())
  426. BS_EXCEPT(InvalidParametersException, "Invalid pass index.");
  427. PassParametersPtr params = mParametersPerPass[passIdx];
  428. return params;
  429. }
  430. Material::StructData Material::getStructData(const String& name, UINT32 arrayIdx) const
  431. {
  432. MaterialParamStruct structParam = getParamStruct(name);
  433. StructData data(structParam.getElementSize());
  434. structParam.get(data.data.get(), structParam.getElementSize(), arrayIdx);
  435. return data;
  436. }
  437. MaterialParamFloat Material::getParamFloat(const String& name) const
  438. {
  439. TMaterialDataParam<float> gpuParam;
  440. getParam(name, gpuParam);
  441. return gpuParam;
  442. }
  443. MaterialParamColor Material::getParamColor(const String& name) const
  444. {
  445. TMaterialDataParam<Color> gpuParam;
  446. getParam(name, gpuParam);
  447. return gpuParam;
  448. }
  449. MaterialParamVec2 Material::getParamVec2(const String& name) const
  450. {
  451. TMaterialDataParam<Vector2> gpuParam;
  452. getParam(name, gpuParam);
  453. return gpuParam;
  454. }
  455. MaterialParamVec3 Material::getParamVec3(const String& name) const
  456. {
  457. TMaterialDataParam<Vector3> gpuParam;
  458. getParam(name, gpuParam);
  459. return gpuParam;
  460. }
  461. MaterialParamVec4 Material::getParamVec4(const String& name) const
  462. {
  463. TMaterialDataParam<Vector4> gpuParam;
  464. getParam(name, gpuParam);
  465. return gpuParam;
  466. }
  467. MaterialParamMat3 Material::getParamMat3(const String& name) const
  468. {
  469. TMaterialDataParam<Matrix3> gpuParam;
  470. getParam(name, gpuParam);
  471. return gpuParam;
  472. }
  473. MaterialParamMat4 Material::getParamMat4(const String& name) const
  474. {
  475. TMaterialDataParam<Matrix4> gpuParam;
  476. getParam(name, gpuParam);
  477. return gpuParam;
  478. }
  479. MaterialParamStruct Material::getParamStruct(const String& name) const
  480. {
  481. throwIfNotInitialized();
  482. auto iterFind = mValidParams.find(name);
  483. if(iterFind == mValidParams.end())
  484. {
  485. LOGWRN("Material doesn't have a parameter named " + name);
  486. return MaterialParamStruct();
  487. }
  488. const String& gpuVarName = iterFind->second;
  489. Vector<GpuParamStruct> gpuParams;
  490. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  491. {
  492. PassParametersPtr params = *iter;
  493. for (UINT32 i = 0; i < params->getNumParams(); i++)
  494. {
  495. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  496. if (paramPtr)
  497. {
  498. if (paramPtr->hasParam(gpuVarName))
  499. {
  500. gpuParams.push_back(GpuParamStruct());
  501. paramPtr->getStructParam(gpuVarName, gpuParams.back());
  502. }
  503. }
  504. }
  505. }
  506. return MaterialParamStruct(gpuParams);
  507. }
  508. MaterialParamTexture Material::getParamTexture(const String& name) const
  509. {
  510. throwIfNotInitialized();
  511. auto iterFind = mValidParams.find(name);
  512. if(iterFind == mValidParams.end())
  513. {
  514. LOGWRN("Material doesn't have a parameter named " + name);
  515. return MaterialParamTexture();
  516. }
  517. const String& gpuVarName = iterFind->second;
  518. Vector<GpuParamTexture> gpuParams;
  519. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  520. {
  521. PassParametersPtr params = *iter;
  522. for (UINT32 i = 0; i < params->getNumParams(); i++)
  523. {
  524. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  525. if (paramPtr)
  526. {
  527. if (paramPtr->hasTexture(gpuVarName))
  528. {
  529. gpuParams.push_back(GpuParamTexture());
  530. paramPtr->getTextureParam(gpuVarName, gpuParams.back());
  531. }
  532. }
  533. }
  534. }
  535. return MaterialParamTexture(gpuParams);
  536. }
  537. MaterialParamLoadStoreTexture Material::getParamLoadStoreTexture(const String& name) const
  538. {
  539. throwIfNotInitialized();
  540. auto iterFind = mValidParams.find(name);
  541. if (iterFind == mValidParams.end())
  542. {
  543. LOGWRN("Material doesn't have a parameter named " + name);
  544. return MaterialParamLoadStoreTexture();
  545. }
  546. const String& gpuVarName = iterFind->second;
  547. Vector<GpuParamLoadStoreTexture> gpuParams;
  548. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  549. {
  550. PassParametersPtr params = *iter;
  551. for (UINT32 i = 0; i < params->getNumParams(); i++)
  552. {
  553. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  554. if (paramPtr)
  555. {
  556. if (paramPtr->hasTexture(gpuVarName))
  557. {
  558. gpuParams.push_back(GpuParamLoadStoreTexture());
  559. paramPtr->getLoadStoreTextureParam(gpuVarName, gpuParams.back());
  560. }
  561. }
  562. }
  563. }
  564. return MaterialParamLoadStoreTexture(gpuParams);
  565. }
  566. MaterialParamSampState Material::getParamSamplerState(const String& name) const
  567. {
  568. throwIfNotInitialized();
  569. auto iterFind = mValidParams.find(name);
  570. if(iterFind == mValidParams.end())
  571. {
  572. LOGWRN("Material doesn't have a parameter named " + name);
  573. return MaterialParamSampState();
  574. }
  575. const String& gpuVarName = iterFind->second;
  576. Vector<GpuParamSampState> gpuParams;
  577. for (auto iter = mParametersPerPass.begin(); iter != mParametersPerPass.end(); ++iter)
  578. {
  579. PassParametersPtr params = *iter;
  580. for (UINT32 i = 0; i < params->getNumParams(); i++)
  581. {
  582. GpuParamsPtr& paramPtr = params->getParamByIdx(i);
  583. if (paramPtr)
  584. {
  585. if (paramPtr->hasSamplerState(gpuVarName))
  586. {
  587. gpuParams.push_back(GpuParamSampState());
  588. paramPtr->getSamplerStateParam(gpuVarName, gpuParams.back());
  589. }
  590. }
  591. }
  592. }
  593. return MaterialParamSampState(gpuParams);
  594. }
  595. bool Material::_isCoreDirty(MaterialDirtyFlag flag) const
  596. {
  597. if (flag == MaterialDirtyFlag::Params)
  598. {
  599. for (auto& paramsPerPass : mParametersPerPass)
  600. {
  601. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  602. {
  603. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  604. if (params != nullptr && params->_isCoreDirty())
  605. return true;
  606. }
  607. }
  608. return false;
  609. }
  610. else
  611. return (mCoreDirtyFlags & (UINT32)flag) != 0 || (mShader != nullptr && mShader->_isCoreDirty(ShaderDirtyFlag::Shader));
  612. }
  613. void Material::_markCoreClean(MaterialDirtyFlag flag)
  614. {
  615. mCoreDirtyFlags &= ~(UINT32)flag;
  616. if (flag == MaterialDirtyFlag::Material)
  617. {
  618. if (mShader != nullptr)
  619. mShader->_markCoreClean(ShaderDirtyFlag::Shader);
  620. }
  621. if (flag == MaterialDirtyFlag::Material || flag == MaterialDirtyFlag::Params)
  622. {
  623. for (auto& paramsPerPass : mParametersPerPass)
  624. {
  625. for (UINT32 i = 0; i < paramsPerPass->getNumParams(); i++)
  626. {
  627. GpuParamsPtr params = paramsPerPass->getParamByIdx(i);
  628. if (params != nullptr)
  629. params->_markCoreClean();
  630. }
  631. }
  632. }
  633. }
  634. MaterialProxy::DirtyParamsInfo* Material::_getDirtyProxyParams(FrameAlloc* frameAlloc)
  635. {
  636. UINT32 numDirtyParams = 0;
  637. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  638. for (UINT32 i = 0; i < numPasses; i++)
  639. {
  640. PassParametersPtr params = mParametersPerPass[i];
  641. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  642. if (pass->hasVertexProgram() && params->mVertParams->_isCoreDirty())
  643. numDirtyParams++;
  644. if (pass->hasFragmentProgram() && params->mFragParams->_isCoreDirty())
  645. numDirtyParams++;
  646. if (pass->hasGeometryProgram() && params->mGeomParams->_isCoreDirty())
  647. numDirtyParams++;
  648. if (pass->hasHullProgram() && params->mHullParams->_isCoreDirty())
  649. numDirtyParams++;
  650. if (pass->hasDomainProgram() && params->mDomainParams->_isCoreDirty())
  651. numDirtyParams++;
  652. if (pass->hasComputeProgram() && params->mComputeParams->_isCoreDirty())
  653. numDirtyParams++;
  654. }
  655. MaterialProxy::DirtyParamsInfo* dirtyParamsInfo = MaterialProxy::DirtyParamsInfo::create(frameAlloc, numDirtyParams);
  656. UINT32 idx = 0;
  657. for (UINT32 i = 0; i < numPasses; i++)
  658. {
  659. PassParametersPtr params = mParametersPerPass[i];
  660. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  661. if (pass->hasVertexProgram() && params->mVertParams->_isCoreDirty())
  662. {
  663. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  664. dirtyParamsInfo->entries[idx].params = params->mVertParams->_clone(frameAlloc);
  665. idx++;
  666. }
  667. if (pass->hasFragmentProgram() && params->mFragParams->_isCoreDirty())
  668. {
  669. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  670. dirtyParamsInfo->entries[idx].params = params->mFragParams->_clone(frameAlloc);
  671. idx++;
  672. }
  673. if (pass->hasGeometryProgram() && params->mGeomParams->_isCoreDirty())
  674. {
  675. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  676. dirtyParamsInfo->entries[idx].params = params->mGeomParams->_clone(frameAlloc);
  677. idx++;
  678. }
  679. if (pass->hasHullProgram() && params->mHullParams->_isCoreDirty())
  680. {
  681. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  682. dirtyParamsInfo->entries[idx].params = params->mHullParams->_clone(frameAlloc);
  683. idx++;
  684. }
  685. if (pass->hasDomainProgram() && params->mDomainParams->_isCoreDirty())
  686. {
  687. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  688. dirtyParamsInfo->entries[idx].params = params->mDomainParams->_clone(frameAlloc);
  689. idx++;
  690. }
  691. if (pass->hasComputeProgram() && params->mComputeParams->_isCoreDirty())
  692. {
  693. dirtyParamsInfo->entries[idx].paramsIdx = idx;
  694. dirtyParamsInfo->entries[idx].params = params->mComputeParams->_clone(frameAlloc);
  695. idx++;
  696. }
  697. }
  698. return dirtyParamsInfo;
  699. }
  700. MaterialProxyPtr Material::_createProxy()
  701. {
  702. throwIfNotInitialized();
  703. MaterialProxyPtr proxy = bs_shared_ptr<MaterialProxy>();
  704. UINT32 numPasses = mShader->getBestTechnique()->getNumPasses();
  705. for (UINT32 i = 0; i < numPasses; i++)
  706. {
  707. PassParametersPtr params = mParametersPerPass[i];
  708. PassPtr pass = mShader->getBestTechnique()->getPass(i);
  709. proxy->passes.push_back(MaterialProxyPass());
  710. MaterialProxyPass& passData = proxy->passes.back();
  711. if (pass->hasVertexProgram())
  712. {
  713. passData.vertexProg = pass->getVertexProgram();
  714. passData.vertexProgParamsIdx = (UINT32)proxy->params.size();
  715. proxy->params.push_back(params->mVertParams->_clone());
  716. }
  717. else
  718. passData.vertexProgParamsIdx = 0;
  719. if (pass->hasFragmentProgram())
  720. {
  721. passData.fragmentProg = pass->getFragmentProgram();
  722. passData.fragmentProgParamsIdx = (UINT32)proxy->params.size();
  723. proxy->params.push_back(params->mFragParams->_clone());
  724. }
  725. else
  726. passData.fragmentProgParamsIdx = 0;
  727. if (pass->hasGeometryProgram())
  728. {
  729. passData.geometryProg = pass->getGeometryProgram();
  730. passData.geometryProgParamsIdx = (UINT32)proxy->params.size();
  731. proxy->params.push_back(params->mGeomParams->_clone());
  732. }
  733. else
  734. passData.geometryProgParamsIdx = 0;
  735. if (pass->hasHullProgram())
  736. {
  737. passData.hullProg = pass->getHullProgram();
  738. passData.hullProgParamsIdx = (UINT32)proxy->params.size();
  739. proxy->params.push_back(params->mHullParams->_clone());
  740. }
  741. else
  742. passData.hullProgParamsIdx = 0;
  743. if (pass->hasDomainProgram())
  744. {
  745. passData.domainProg = pass->getDomainProgram();
  746. passData.domainProgParamsIdx = (UINT32)proxy->params.size();
  747. proxy->params.push_back(params->mDomainParams->_clone());
  748. }
  749. else
  750. passData.domainProgParamsIdx = 0;
  751. if (pass->hasComputeProgram())
  752. {
  753. passData.computeProg = pass->getComputeProgram();
  754. passData.computeProgParamsIdx = (UINT32)proxy->params.size();
  755. proxy->params.push_back(params->mComputeParams->_clone());
  756. }
  757. else
  758. passData.computeProgParamsIdx = 0;
  759. passData.blendState = pass->getBlendState();
  760. passData.rasterizerState = pass->getRasterizerState();
  761. passData.depthStencilState = pass->getDepthStencilState();
  762. passData.stencilRefValue = pass->getStencilRefValue();
  763. }
  764. if (mShader->_isCoreDirty(ShaderDirtyFlag::Proxy))
  765. {
  766. mShader->_setActiveProxy(mShader->_createProxy());
  767. mShader->_markCoreClean(ShaderDirtyFlag::Proxy);
  768. }
  769. proxy->shader = mShader->_getActiveProxy();
  770. return proxy;
  771. }
  772. void Material::destroy_internal()
  773. {
  774. freeParamBuffers();
  775. Resource::destroy_internal();
  776. }
  777. void Material::freeParamBuffers()
  778. {
  779. mParamBuffers.clear();
  780. }
  781. HMaterial Material::create()
  782. {
  783. MaterialPtr materialPtr = MaterialManager::instance().create();
  784. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  785. }
  786. HMaterial Material::create(ShaderPtr shader)
  787. {
  788. MaterialPtr materialPtr = MaterialManager::instance().create(shader);
  789. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  790. }
  791. RTTITypeBase* Material::getRTTIStatic()
  792. {
  793. return MaterialRTTI::instance();
  794. }
  795. RTTITypeBase* Material::getRTTI() const
  796. {
  797. return Material::getRTTIStatic();
  798. }
  799. }