BsRendererManager.cpp 1.1 KB

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  1. #include "BsRendererManager.h"
  2. #include "BsRenderer.h"
  3. #include "BsException.h"
  4. namespace BansheeEngine
  5. {
  6. RendererManager::~RendererManager()
  7. {
  8. if (mActiveRenderer != nullptr)
  9. mActiveRenderer->_onDeactivated();
  10. }
  11. void RendererManager::setActive(const String& name)
  12. {
  13. for(auto iter = mAvailableFactories.begin(); iter != mAvailableFactories.end(); ++iter)
  14. {
  15. if((*iter)->name() == name)
  16. {
  17. RendererPtr newRenderer = (*iter)->create();
  18. if(newRenderer != nullptr)
  19. {
  20. if (mActiveRenderer != nullptr)
  21. mActiveRenderer->_onDeactivated();
  22. mActiveRenderer = newRenderer;
  23. mActiveRenderer->_onActivated();
  24. }
  25. }
  26. }
  27. if(mActiveRenderer == nullptr)
  28. {
  29. BS_EXCEPT(InternalErrorException,
  30. "Cannot initialize renderer. Renderer with the name '" + name + "' cannot be found.")
  31. }
  32. }
  33. const String& RendererManager::getCoreRendererName()
  34. {
  35. static String name = "CoreRenderer";
  36. return name;
  37. }
  38. void RendererManager::_registerFactory(RendererFactoryPtr factory)
  39. {
  40. assert(factory != nullptr);
  41. mAvailableFactories.push_back(factory);
  42. }
  43. }