BsGUIVector2Field.cpp 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697
  1. #include "BsGUIVector2Field.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayoutX.h"
  4. #include "BsGUILayoutY.h"
  5. #include "BsGUILabel.h"
  6. #include "BsGUIFloatField.h"
  7. #include "BsBuiltinResources.h"
  8. #include "BsGUIWidget.h"
  9. #include "BsGUIMouseEvent.h"
  10. #include "BsGUISpace.h"
  11. #include "BsGUIWidget.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. const UINT32 GUIVector2Field::ELEMENT_LABEL_WIDTH = 10;
  16. GUIVector2Field::GUIVector2Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  17. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  18. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  19. mFieldX(nullptr), mFieldY(nullptr)
  20. {
  21. mFieldX = GUIFloatField::create(HString(L"X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  22. mFieldY = GUIFloatField::create(HString(L"Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  23. mFieldX->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  24. mFieldY->onValueChanged.connect(std::bind(&GUIVector2Field::valueChanged, this, _1));
  25. mLayout->removeElement(mLabel);
  26. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  27. layout->addElement(mLabel);
  28. mLabel->resetDimensions();
  29. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  30. elementLayout->addElement(mFieldX);
  31. elementLayout->addElement(mFieldY);
  32. }
  33. Vector2 GUIVector2Field::getValue() const
  34. {
  35. Vector2 value;
  36. value.x = mFieldX->getValue();
  37. value.y = mFieldY->getValue();
  38. return value;
  39. }
  40. void GUIVector2Field::setValue(const Vector2& value)
  41. {
  42. mFieldX->setValue(value.x);
  43. mFieldY->setValue(value.y);
  44. }
  45. bool GUIVector2Field::hasInputFocus() const
  46. {
  47. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus();
  48. }
  49. void GUIVector2Field::setTint(const Color& color)
  50. {
  51. if (mLabel != nullptr)
  52. mLabel->setTint(color);
  53. mFieldX->setTint(color);
  54. mFieldY->setTint(color);
  55. }
  56. void GUIVector2Field::valueChanged(float newValue)
  57. {
  58. onValueChanged(getValue());
  59. }
  60. void GUIVector2Field::styleUpdated()
  61. {
  62. if (mLabel != nullptr)
  63. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  64. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  65. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  66. }
  67. const String& GUIVector2Field::getGUITypeName()
  68. {
  69. static String typeName = "GUIVector2Field";
  70. return typeName;
  71. }
  72. const String& GUIVector2Field::getFloatFieldStyleType()
  73. {
  74. static String LABEL_STYLE_TYPE = "EditorFloatField";
  75. return LABEL_STYLE_TYPE;
  76. }
  77. }