BsGUIVector3Field.cpp 3.1 KB

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  1. #include "BsGUIVector3Field.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayoutX.h"
  4. #include "BsGUILayoutY.h"
  5. #include "BsGUILabel.h"
  6. #include "BsGUIFloatField.h"
  7. #include "BsBuiltinResources.h"
  8. #include "BsGUIWidget.h"
  9. #include "BsGUIMouseEvent.h"
  10. #include "BsGUISpace.h"
  11. #include "BsGUIWidget.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 10;
  16. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  17. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  18. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel),
  19. mFieldX(nullptr), mFieldY(nullptr), mFieldZ(nullptr)
  20. {
  21. mFieldX = GUIFloatField::create(HString(L"X"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  22. mFieldY = GUIFloatField::create(HString(L"Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  23. mFieldZ = GUIFloatField::create(HString(L"Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(getFloatFieldStyleType()));
  24. mFieldX->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  25. mFieldY->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  26. mFieldZ->onValueChanged.connect(std::bind(&GUIVector3Field::valueChanged, this, _1));
  27. mLayout->removeElement(mLabel);
  28. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  29. layout->addElement(mLabel);
  30. mLabel->resetDimensions();
  31. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  32. elementLayout->addElement(mFieldX);
  33. elementLayout->addElement(mFieldY);
  34. elementLayout->addElement(mFieldZ);
  35. }
  36. Vector3 GUIVector3Field::getValue() const
  37. {
  38. Vector3 value;
  39. value.x = mFieldX->getValue();
  40. value.y = mFieldY->getValue();
  41. value.z = mFieldZ->getValue();
  42. return value;
  43. }
  44. void GUIVector3Field::setValue(const Vector3& value)
  45. {
  46. mFieldX->setValue(value.x);
  47. mFieldY->setValue(value.y);
  48. mFieldZ->setValue(value.z);
  49. }
  50. bool GUIVector3Field::hasInputFocus() const
  51. {
  52. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  53. }
  54. void GUIVector3Field::setTint(const Color& color)
  55. {
  56. if (mLabel != nullptr)
  57. mLabel->setTint(color);
  58. mFieldX->setTint(color);
  59. mFieldY->setTint(color);
  60. mFieldZ->setTint(color);
  61. }
  62. void GUIVector3Field::styleUpdated()
  63. {
  64. if (mLabel != nullptr)
  65. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  66. mFieldX->setStyle(getSubStyleName(getFloatFieldStyleType()));
  67. mFieldY->setStyle(getSubStyleName(getFloatFieldStyleType()));
  68. mFieldZ->setStyle(getSubStyleName(getFloatFieldStyleType()));
  69. }
  70. void GUIVector3Field::valueChanged(float newValue)
  71. {
  72. onValueChanged(getValue());
  73. }
  74. const String& GUIVector3Field::getGUITypeName()
  75. {
  76. static String typeName = "GUIVector3Field";
  77. return typeName;
  78. }
  79. const String& GUIVector3Field::getFloatFieldStyleType()
  80. {
  81. static String LABEL_STYLE_TYPE = "EditorFloatField";
  82. return LABEL_STYLE_TYPE;
  83. }
  84. }