BsScriptGUILayout.cpp 4.1 KB

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  1. #include "BsScriptGUILayout.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsScriptGUIArea.h"
  7. #include "BsScriptGUIScrollArea.h"
  8. #include "BsGUIArea.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUILayoutX.h"
  11. #include "BsGUILayoutY.h"
  12. #include "BsGUIPanel.h"
  13. #include "BsGUIScrollArea.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptGUILayout::ScriptGUILayout(MonoObject* instance, GUILayout* layout)
  17. :TScriptGUIElementBase(instance, layout), mLayout(layout), mIsDestroyed(false)
  18. {
  19. }
  20. void ScriptGUILayout::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstanceX", &ScriptGUILayout::internal_createInstanceX);
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstanceY", &ScriptGUILayout::internal_createInstanceY);
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstancePanel", &ScriptGUILayout::internal_createInstancePanel);
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstanceXFromArea", &ScriptGUILayout::internal_createInstanceXFromArea);
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromScrollArea", &ScriptGUILayout::internal_createInstanceYFromScrollArea);
  27. metaData.scriptClass->addInternalCall("Internal_AddElement", &ScriptGUILayout::internal_addElement);
  28. metaData.scriptClass->addInternalCall("Internal_InsertElement", &ScriptGUILayout::internal_insertElement);
  29. }
  30. void ScriptGUILayout::destroy()
  31. {
  32. if(!mIsDestroyed)
  33. {
  34. GUILayout::destroy(mLayout);
  35. mLayout = nullptr;
  36. mIsDestroyed = true;
  37. }
  38. }
  39. void ScriptGUILayout::internal_createInstanceX(MonoObject* instance, MonoArray* guiOptions)
  40. {
  41. GUIOptions options;
  42. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  43. for (UINT32 i = 0; i < arrayLen; i++)
  44. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  45. GUILayout* layout = GUILayoutX::create(options);
  46. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  47. }
  48. void ScriptGUILayout::internal_createInstanceY(MonoObject* instance, MonoArray* guiOptions)
  49. {
  50. GUIOptions options;
  51. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  52. for (UINT32 i = 0; i < arrayLen; i++)
  53. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  54. GUILayout* layout = GUILayoutY::create(options);
  55. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  56. }
  57. void ScriptGUILayout::internal_createInstancePanel(MonoObject* instance, MonoArray* guiOptions)
  58. {
  59. GUIOptions options;
  60. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  61. for (UINT32 i = 0; i < arrayLen; i++)
  62. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  63. GUILayout* layout = GUIPanel::create(options);
  64. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  65. }
  66. void ScriptGUILayout::internal_createInstanceXFromArea(MonoObject* instance, MonoObject* parentArea)
  67. {
  68. ScriptGUIArea* scriptArea = ScriptGUIArea::toNative(parentArea);
  69. GUIArea* nativeArea = scriptArea->getInternalValue();
  70. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  71. ScriptGUILayout(instance, &nativeArea->getLayout());
  72. }
  73. void ScriptGUILayout::internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea)
  74. {
  75. ScriptGUIScrollArea* scriptScrollArea = ScriptGUIScrollArea::toNative(parentScrollArea);
  76. GUIScrollArea* scrollArea = (GUIScrollArea*)scriptScrollArea->getGUIElement();
  77. GUILayout* nativeLayout = &scrollArea->getLayout();
  78. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>())
  79. ScriptGUILayout(instance, nativeLayout);
  80. }
  81. void ScriptGUILayout::internal_addElement(ScriptGUILayout* instance, ScriptGUIElementTBase* element)
  82. {
  83. instance->getInternalValue()->addElement(element->getGUIElement());
  84. }
  85. void ScriptGUILayout::internal_insertElement(ScriptGUILayout* instance, UINT32 index, ScriptGUIElementTBase* element)
  86. {
  87. instance->getInternalValue()->insertElement(index, element->getGUIElement());
  88. }
  89. }