BsScriptSceneTreeViewState.generated.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "../../EditorCore/GUI/BsGUISceneTreeView.h"
  7. namespace bs { struct SceneTreeViewState; }
  8. namespace bs { struct __SceneTreeViewElementInterop; }
  9. namespace bs
  10. {
  11. class BS_SCR_BED_EXPORT ScriptSceneTreeViewState : public ScriptObject<ScriptSceneTreeViewState>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneTreeViewState")
  15. ScriptSceneTreeViewState(MonoObject* managedInstance, const SPtr<SceneTreeViewState>& value);
  16. SPtr<SceneTreeViewState> getInternal() const { return mInternal; }
  17. static MonoObject* create(const SPtr<SceneTreeViewState>& value);
  18. private:
  19. SPtr<SceneTreeViewState> mInternal;
  20. static MonoArray* Internal_getelements(ScriptSceneTreeViewState* thisPtr);
  21. static void Internal_setelements(ScriptSceneTreeViewState* thisPtr, MonoArray* value);
  22. };
  23. }