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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../EditorCore/GUI/BsGUISceneTreeView.h"
- namespace bs { struct SceneTreeViewState; }
- namespace bs { struct __SceneTreeViewElementInterop; }
- namespace bs
- {
- class BS_SCR_BED_EXPORT ScriptSceneTreeViewState : public ScriptObject<ScriptSceneTreeViewState>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneTreeViewState")
- ScriptSceneTreeViewState(MonoObject* managedInstance, const SPtr<SceneTreeViewState>& value);
- SPtr<SceneTreeViewState> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<SceneTreeViewState>& value);
- private:
- SPtr<SceneTreeViewState> mInternal;
- static MonoArray* Internal_getelements(ScriptSceneTreeViewState* thisPtr);
- static void Internal_setelements(ScriptSceneTreeViewState* thisPtr, MonoArray* value);
- };
- }
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