BsScriptScriptCodeImportOptions.editor.generated.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "Wrappers/BsScriptReflectable.h"
  6. #include "BsScriptImportOptions.editor.generated.h"
  7. #include "../../bsf/Source/Foundation/bsfEngine/Resources/BsScriptCodeImportOptions.h"
  8. namespace bs { class ScriptCodeImportOptions; }
  9. namespace bs
  10. {
  11. class BS_SCR_BED_EXPORT ScriptScriptCodeImportOptions : public TScriptReflectable<ScriptScriptCodeImportOptions, ScriptCodeImportOptions, ScriptImportOptionsBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ScriptCodeImportOptions")
  15. ScriptScriptCodeImportOptions(MonoObject* managedInstance, const SPtr<ScriptCodeImportOptions>& value);
  16. static MonoObject* create(const SPtr<ScriptCodeImportOptions>& value);
  17. private:
  18. static bool Internal_geteditorScript(ScriptScriptCodeImportOptions* thisPtr);
  19. static void Internal_seteditorScript(ScriptScriptCodeImportOptions* thisPtr, bool value);
  20. static void Internal_create(MonoObject* managedInstance);
  21. };
  22. }