BsScriptSerializedSceneObject.generated.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs { class SerializedSceneObject; }
  7. namespace bs
  8. {
  9. class BS_SCR_BED_EXPORT ScriptSerializedSceneObject : public ScriptObject<ScriptSerializedSceneObject>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SerializedSceneObject")
  13. ScriptSerializedSceneObject(MonoObject* managedInstance, const SPtr<SerializedSceneObject>& value);
  14. SPtr<SerializedSceneObject> getInternal() const { return mInternal; }
  15. static MonoObject* create(const SPtr<SerializedSceneObject>& value);
  16. private:
  17. SPtr<SerializedSceneObject> mInternal;
  18. static void Internal_SerializedSceneObject(MonoObject* managedInstance, MonoObject* sceneObject, bool hierarchy);
  19. static void Internal_restore(ScriptSerializedSceneObject* thisPtr);
  20. };
  21. }