#3d #game-engine #engine #gamedev

BearishSun 2a6fb1a9be More documentation 11 anni fa
BansheeEditor cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
BansheeEditorExec cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
BansheeEngine 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
BansheeMono 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
BansheeOctreeSM 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CamelotCore 2a6fb1a9be More documentation 11 anni fa
CamelotD3D11RenderSystem 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CamelotD3D9Renderer cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CamelotFontImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CamelotFreeImgImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
CamelotGLRenderer cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
CamelotOISInput c454e2d14f VS 2013 port stage 1 11 anni fa
CamelotUtility cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
MBansheeEditor ae856ed0f4 WIP UndoRedo group system 11 anni fa
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas 11 anni fa
SBansheeEditor 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
SBansheeEngine 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned 11 anni fa
BansheeEngine.sln 400f46a477 Added a spin lock 11 anni fa
BoostPort.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 anni fa
Dependencies.txt c454e2d14f VS 2013 port stage 1 11 anni fa
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 anni fa
EditorWindowDock.txt 053df91815 Better modal window test case 11 anni fa
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 anni fa
Inspector.txt 927fb6c3e5 More documentation 11 anni fa
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely 11 anni fa
Notes.txt 2c7f1c7b3d Prototyping the Inspector 11 anni fa
Opts.txt 99f545b06f Added frame allocator 12 anni fa
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
ProjectLibrary.txt 942eb008db EditorWidgetManager 11 anni fa
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 anni fa
ResourceBundles.txt e51cbce52c Started work on scripting 12 anni fa
SpriteTexture.txt c58b45571a Added managed HString 12 anni fa
TODO.txt 17204b8447 Serializing SerializableObject works 11 anni fa
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 anni fa
TaskScheduler.txt 3c9025d574 Added a ThreadPool (untested 11 anni fa
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 11 anni fa
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 anni fa
UndoRedo.txt 88c83017de Started work on undo/redo system 12 anni fa