BsScriptCodeEditor.h 1.2 KB

1234567891011121314151617181920212223242526272829303132333435
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for CodeEditorManager. */
  12. class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject<ScriptCodeEditor>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "CodeEditor")
  16. private:
  17. ScriptCodeEditor(MonoObject* instance);
  18. /************************************************************************/
  19. /* CLR HOOKS */
  20. /************************************************************************/
  21. static void internal_SetActiveEditor(CodeEditorType type);
  22. static CodeEditorType internal_GetActiveEditor();
  23. static MonoArray* internal_GetAvailableEditors();
  24. static void internal_OpenFile(MonoString* path, UINT32 line);
  25. static void internal_SyncSolution();
  26. static MonoString* internal_GetSolutionPath();
  27. };
  28. /** @} */
  29. }