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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for CodeEditorManager. */
- class BS_SCR_BED_EXPORT ScriptCodeEditor : public ScriptObject<ScriptCodeEditor>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "CodeEditor")
- private:
- ScriptCodeEditor(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_SetActiveEditor(CodeEditorType type);
- static CodeEditorType internal_GetActiveEditor();
- static MonoArray* internal_GetAvailableEditors();
- static void internal_OpenFile(MonoString* path, UINT32 line);
- static void internal_SyncSolution();
- static MonoString* internal_GetSolutionPath();
- };
- /** @} */
- }
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