#3d #game-engine #engine #gamedev

Marko Pintera 2b03ac0342 Fixed an issue where selection rectangles were incorrectly positioned at newline chars %!s(int64=12) %!d(string=hai) anos
BansheeEngine 2b03ac0342 Fixed an issue where selection rectangles were incorrectly positioned at newline chars %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CamelotClient adf169b718 New one-line input caret system working %!s(int64=12) %!d(string=hai) anos
CamelotCore d68636c4da Fixing caret/selection so it work with word wrap properly %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 0f201050b2 Better handling of focus changed events %!s(int64=12) %!d(string=hai) anos
CamelotUtility 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
Dependencies.txt 1c48c8a736 Hooked up custom OIS %!s(int64=12) %!d(string=hai) anos
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive %!s(int64=12) %!d(string=hai) anos
TODO.txt c898475a4a Move caret properly when adding/removing a line due to word wrap %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=12) %!d(string=hai) anos