BearishSun 2b24d071f0 More renames of core thread objects 9 rokov pred
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Win32 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 rokov pred
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsBlendState.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCamera.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCamera.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsComponent.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCoreApplication.cpp 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 rokov pred
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCoreObjectManager.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsCoreRenderer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsCoreSceneManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsDepthStencilState.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 rokov pred
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsGpuBuffer.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsGpuParam.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 rokov pred
BsGpuParamBlockBuffer.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsGpuParams.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsGpuParamsSet.cpp 2b24d071f0 More renames of core thread objects 9 rokov pred
BsGpuPipelineParamInfo.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsGpuPipelineState.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsGpuProgram.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsGpuProgramManager.cpp 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 rokov pred
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsHardwareBufferManager.cpp 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 rokov pred
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsIndexBuffer.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMaterial.cpp 2b24d071f0 More renames of core thread objects 9 rokov pred
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMaterialParam.cpp 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 rokov pred
BsMaterialParams.cpp 2b24d071f0 More renames of core thread objects 9 rokov pred
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMesh.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsMeshBase.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMeshHeap.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 rokov pred
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 rokov pred
BsMeshUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsParamBlocks.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 rokov pred
BsPass.cpp 2b24d071f0 More renames of core thread objects 9 rokov pred
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 rokov pred
BsPixelUtil.cpp 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 rokov pred
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefabDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsPrefabUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsRasterizerState.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsRenderAPI.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 rokov pred
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 rokov pred
BsRenderStateManager.cpp 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 rokov pred
BsRenderTarget.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsRenderTexture.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsRenderWindow.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsRenderWindowManager.cpp 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 rokov pred
BsRendererExtension.cpp 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 rokov pred
BsRendererManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsRendererMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsResources.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSamplerState.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSceneObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShader.cpp 2b24d071f0 More renames of core thread objects 9 rokov pred
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsStringTableManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTechnique.cpp 2b24d071f0 More renames of core thread objects 9 rokov pred
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsTexture.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 rokov pred
BsTextureManager.cpp 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 rokov pred
BsTextureView.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsTransientMesh.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVertexBuffer.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsVertexData.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 rokov pred
BsVertexDataDesc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsVertexDeclaration.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 rokov pred
BsViewport.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 rokov pred