Marko Pintera 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn il y a 11 ans
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp il y a 11 ans
BsCommonTypes.h d0793ab046 Shader default values (untested) il y a 10 ans
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsCoreApplication.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsCoreObject.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCorePrerequisites.h ecfe9ff397 Project library dependant resource import (untested) il y a 10 ans
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
BsDrawList.h 0eecfe525d More documentation il y a 11 ans
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class il y a 11 ans
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) il y a 11 ans
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) il y a 11 ans
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects il y a 11 ans
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsGpuParam.h d0793ab046 Shader default values (untested) il y a 10 ans
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles il y a 11 ans
BsGpuParamDesc.h d1881075fa Various fixes to Renderer il y a 11 ans
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsGpuProgram.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsGpuResourceData.h d5d2171319 Added C# PixelData il y a 11 ans
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP il y a 11 ans
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing il y a 10 ans
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys il y a 10 ans
BsMaterial.h d0793ab046 Shader default values (untested) il y a 10 ans
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. il y a 11 ans
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsMeshBase.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design il y a 11 ans
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system il y a 11 ans
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead il y a 11 ans
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system il y a 11 ans
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsOSInputHandler.h 24434868e3 More handle fixes il y a 11 ans
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPass.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPixelBuffer.h fc8f2b1eaf More documentation il y a 11 ans
BsPixelData.h f4e58bdc79 WIP ColorPicker il y a 10 ans
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture il y a 11 ans
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPlatform.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys il y a 10 ans
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown il y a 11 ans
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
BsRawInputHandler.h a713a99a65 More documentation & input fixes il y a 11 ans
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread il y a 11 ans
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsRenderWindow.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) il y a 11 ans
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsResourceHandle.h fb93370d4c Fixing game shutdown il y a 11 ans
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener il y a 11 ans
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsResources.h 2026432fe7 Add core object dependencies il y a 11 ans
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design il y a 11 ans
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform il y a 11 ans
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables il y a 11 ans
BsShader.h ecfe9ff397 Project library dependant resource import (untested) il y a 10 ans
BsShaderInclude.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) il y a 10 ans
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsTextData.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project il y a 11 ans
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. il y a 11 ans
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference il y a 11 ans
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design il y a 11 ans
BsUUID.h cf60b3980a More documentation il y a 11 ans
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference il y a 11 ans
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsViewport.h 2026432fe7 Add core object dependencies il y a 11 ans
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) il y a 11 ans