BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
..
Win32 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsBlendState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCamera.h e32b4ad844 Skybox rendering & cubemap import fixes 9 vuotta sitten
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCamera.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCameraRTTI.h e32b4ad844 Skybox rendering & cubemap import fixes 9 vuotta sitten
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCommonTypes.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCoreApplication.h 0ffb5e7c80 Example project no longer depends on the scripting system 9 vuotta sitten
BsCoreObject.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCoreObjectCore.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCoreObjectManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCorePrerequisites.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCoreRenderer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 vuotta sitten
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDepthStencilState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 vuotta sitten
BsFont.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsGpuParam.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsGpuParamBlockBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuParams.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsGpuParamsSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsGpuPipelineParamInfo.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsGpuPipelineState.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsGpuProgram.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsGpuProgramManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 vuotta sitten
BsHardwareBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsIndexBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsInput.h 05e0207f0f More work on user manuals 9 vuotta sitten
BsInputFwd.h ef59933827 More work on user manuals 9 vuotta sitten
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMaterial.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMaterialParam.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsMaterialParams.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 vuotta sitten
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMesh.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsMeshBase.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshHeap.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsParamBlocks.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsPass.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelData.h 7cbf69f663 Dropping support for rarely used pixel formats 9 vuotta sitten
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 vuotta sitten
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPlatform.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 vuotta sitten
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRasterizerState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderAPI.h 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 vuotta sitten
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderStateManager.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsRenderTarget.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsRenderTexture.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsRenderWindow.h 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 vuotta sitten
BsRenderWindowManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRendererExtension.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRendererFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRendererManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsRendererMeshData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 vuotta sitten
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSamplerState.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShader.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsTechnique.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 vuotta sitten
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsTexture.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsTextureImportOptions.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 vuotta sitten
BsTextureImportOptionsRTTI.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 vuotta sitten
BsTextureManager.h fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 vuotta sitten
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 vuotta sitten
BsTextureView.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsTransientMesh.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVertexBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsVertexData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsVertexDataDesc.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVertexDeclaration.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten
BsViewport.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 vuotta sitten
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 vuotta sitten