BsRenderWindow.cpp 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsRenderWindow.h"
  4. #include "BsCoreThread.h"
  5. #include "BsRenderWindowManager.h"
  6. #include "BsViewport.h"
  7. #include "BsPlatform.h"
  8. #include "BsFrameAlloc.h"
  9. namespace bs
  10. {
  11. RenderWindowProperties::RenderWindowProperties(const RENDER_WINDOW_DESC& desc)
  12. {
  13. mWidth = desc.videoMode.getWidth();
  14. mHeight = desc.videoMode.getHeight();
  15. mHwGamma = desc.gamma;
  16. mVSync = desc.vsync;
  17. mVSyncInterval = desc.vsyncInterval;
  18. mMultisampleCount = desc.multisampleCount;
  19. mLeft = desc.left;
  20. mTop = desc.top;
  21. mIsFullScreen = desc.fullscreen;
  22. mHidden = desc.hidden;
  23. mIsModal = desc.modal;
  24. mIsWindow = true;
  25. mRequiresTextureFlipping = false;
  26. }
  27. void RenderWindow::destroy()
  28. {
  29. RenderWindowManager::instance().notifyWindowDestroyed(this);
  30. RenderTarget::destroy();
  31. }
  32. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  33. :mDesc(desc), mWindowId(windowId)
  34. {
  35. }
  36. void RenderWindow::resize(UINT32 width, UINT32 height)
  37. {
  38. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32)> resizeFunc =
  39. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height)
  40. {
  41. renderWindow->resize(width, height);
  42. };
  43. getMutableProperties().mWidth = width;
  44. getMutableProperties().mHeight = height;
  45. {
  46. ScopedSpinLock lock(getCore()->mLock);
  47. getCore()->getSyncedProperties().mWidth = width;
  48. getCore()->getSyncedProperties().mHeight = height;
  49. }
  50. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  51. onResized();
  52. gCoreThread().queueCommand(std::bind(resizeFunc, getCore(), width, height));
  53. }
  54. void RenderWindow::move(INT32 left, INT32 top)
  55. {
  56. std::function<void(SPtr<ct::RenderWindow>, INT32, INT32)> moveFunc =
  57. [](SPtr<ct::RenderWindow> renderWindow, INT32 left, INT32 top)
  58. {
  59. renderWindow->move(left, top);
  60. };
  61. getMutableProperties().mLeft = left;
  62. getMutableProperties().mTop = top;
  63. {
  64. ScopedSpinLock lock(getCore()->mLock);
  65. getCore()->getSyncedProperties().mLeft = left;
  66. getCore()->getSyncedProperties().mTop = top;
  67. }
  68. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  69. gCoreThread().queueCommand(std::bind(moveFunc, getCore(), left, top));
  70. }
  71. void RenderWindow::hide()
  72. {
  73. std::function<void(SPtr<ct::RenderWindow>)> hideFunc =
  74. [](SPtr<ct::RenderWindow> renderWindow)
  75. {
  76. renderWindow->setHidden(true);
  77. };
  78. getMutableProperties().mHidden = true;
  79. {
  80. ScopedSpinLock lock(getCore()->mLock);
  81. getCore()->getSyncedProperties().mHidden = true;
  82. }
  83. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  84. gCoreThread().queueCommand(std::bind(hideFunc, getCore()));
  85. }
  86. void RenderWindow::show()
  87. {
  88. std::function<void(SPtr<ct::RenderWindow>)> showFunc =
  89. [](SPtr<ct::RenderWindow> renderWindow)
  90. {
  91. renderWindow->setHidden(false);
  92. };
  93. getMutableProperties().mHidden = false;
  94. {
  95. ScopedSpinLock lock(getCore()->mLock);
  96. getCore()->getSyncedProperties().mHidden = false;
  97. }
  98. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  99. gCoreThread().queueCommand(std::bind(showFunc, getCore()));
  100. }
  101. void RenderWindow::minimize()
  102. {
  103. std::function<void(SPtr<ct::RenderWindow>)> minimizeFunc =
  104. [](SPtr<ct::RenderWindow> renderWindow)
  105. {
  106. renderWindow->minimize();
  107. };
  108. getMutableProperties().mIsMaximized = false;
  109. {
  110. ScopedSpinLock lock(getCore()->mLock);
  111. getCore()->getSyncedProperties().mIsMaximized = false;
  112. }
  113. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  114. gCoreThread().queueCommand(std::bind(minimizeFunc, getCore()));
  115. }
  116. void RenderWindow::maximize()
  117. {
  118. std::function<void(SPtr<ct::RenderWindow>)> maximizeFunc =
  119. [](SPtr<ct::RenderWindow> renderWindow)
  120. {
  121. renderWindow->maximize();
  122. };
  123. getMutableProperties().mIsMaximized = true;
  124. {
  125. ScopedSpinLock lock(getCore()->mLock);
  126. getCore()->getSyncedProperties().mIsMaximized = true;
  127. }
  128. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  129. gCoreThread().queueCommand(std::bind(maximizeFunc, getCore()));
  130. }
  131. void RenderWindow::restore()
  132. {
  133. std::function<void(SPtr<ct::RenderWindow>)> restoreFunc =
  134. [](SPtr<ct::RenderWindow> renderWindow)
  135. {
  136. renderWindow->restore();
  137. };
  138. getMutableProperties().mIsMaximized = false;
  139. {
  140. ScopedSpinLock lock(getCore()->mLock);
  141. getCore()->getSyncedProperties().mIsMaximized = false;
  142. }
  143. ct::RenderWindowManager::instance().notifySyncDataDirty(getCore().get());
  144. gCoreThread().queueCommand(std::bind(restoreFunc, getCore()));
  145. }
  146. void RenderWindow::setFullscreen(UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  147. {
  148. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32, float, UINT32)> fullscreenFunc =
  149. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height, float refreshRate, UINT32 monitorIdx)
  150. {
  151. renderWindow->setFullscreen(width, height, refreshRate, monitorIdx);
  152. };
  153. gCoreThread().queueCommand(std::bind(fullscreenFunc, getCore(), width, height, refreshRate, monitorIdx));
  154. }
  155. void RenderWindow::setFullscreen(const VideoMode& mode)
  156. {
  157. std::function<void(SPtr<ct::RenderWindow>, const VideoMode&)> fullscreenFunc =
  158. [](SPtr<ct::RenderWindow> renderWindow, const VideoMode& mode)
  159. {
  160. renderWindow->setFullscreen(mode);
  161. };
  162. gCoreThread().queueCommand(std::bind(fullscreenFunc, getCore(), std::cref(mode)));
  163. }
  164. void RenderWindow::setWindowed(UINT32 width, UINT32 height)
  165. {
  166. std::function<void(SPtr<ct::RenderWindow>, UINT32, UINT32)> windowedFunc =
  167. [](SPtr<ct::RenderWindow> renderWindow, UINT32 width, UINT32 height)
  168. {
  169. renderWindow->setWindowed(width, height);
  170. };
  171. gCoreThread().queueCommand(std::bind(windowedFunc, getCore(), width, height));
  172. }
  173. SPtr<ct::RenderWindow> RenderWindow::getCore() const
  174. {
  175. return std::static_pointer_cast<ct::RenderWindow>(mCoreSpecific);
  176. }
  177. SPtr<ct::CoreObject> RenderWindow::createCore() const
  178. {
  179. RENDER_WINDOW_DESC desc = mDesc;
  180. return ct::RenderWindowManager::instance().createInternal(desc, mWindowId);
  181. }
  182. SPtr<RenderWindow> RenderWindow::create(RENDER_WINDOW_DESC& desc, SPtr<RenderWindow> parentWindow)
  183. {
  184. return RenderWindowManager::instance().create(desc, parentWindow);
  185. }
  186. RenderWindowProperties& RenderWindow::getMutableProperties()
  187. {
  188. return const_cast<RenderWindowProperties&>(getProperties());
  189. }
  190. const RenderWindowProperties& RenderWindow::getProperties() const
  191. {
  192. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  193. }
  194. namespace ct
  195. {
  196. RenderWindow::RenderWindow(const RENDER_WINDOW_DESC& desc, UINT32 windowId)
  197. :mDesc(desc), mWindowId(windowId)
  198. {
  199. }
  200. RenderWindow::~RenderWindow()
  201. {
  202. Platform::resetNonClientAreas(*this);
  203. RenderWindowManager::instance().windowDestroyed(this);
  204. }
  205. void RenderWindow::setHidden(bool hidden)
  206. {
  207. THROW_IF_NOT_CORE_THREAD;
  208. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  209. props.mHidden = hidden;
  210. {
  211. ScopedSpinLock lock(mLock);
  212. getSyncedProperties().mHidden = hidden;
  213. }
  214. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  215. }
  216. void RenderWindow::setActive(bool state)
  217. {
  218. THROW_IF_NOT_CORE_THREAD;
  219. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  220. props.mActive = state;
  221. {
  222. ScopedSpinLock lock(mLock);
  223. getSyncedProperties().mActive = state;
  224. }
  225. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  226. }
  227. void RenderWindow::_windowMovedOrResized()
  228. {
  229. THROW_IF_NOT_CORE_THREAD;
  230. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  231. {
  232. ScopedSpinLock lock(mLock);
  233. getSyncedProperties().mTop = props.mTop;
  234. getSyncedProperties().mLeft = props.mLeft;
  235. getSyncedProperties().mWidth = props.mWidth;
  236. getSyncedProperties().mHeight = props.mHeight;
  237. }
  238. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  239. bs::RenderWindowManager::instance().notifyMovedOrResized(this);
  240. }
  241. void RenderWindow::_windowFocusReceived()
  242. {
  243. THROW_IF_NOT_CORE_THREAD;
  244. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  245. properties.mHasFocus = true;
  246. {
  247. ScopedSpinLock lock(mLock);
  248. getSyncedProperties().mHasFocus = true;
  249. }
  250. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  251. bs::RenderWindowManager::instance().notifyFocusReceived(this);
  252. }
  253. void RenderWindow::_windowFocusLost()
  254. {
  255. THROW_IF_NOT_CORE_THREAD;
  256. RenderWindowProperties& properties = const_cast<RenderWindowProperties&>(getProperties());
  257. properties.mHasFocus = false;
  258. {
  259. ScopedSpinLock lock(mLock);
  260. getSyncedProperties().mHasFocus = false;
  261. }
  262. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  263. bs::RenderWindowManager::instance().notifyFocusLost(this);
  264. }
  265. void RenderWindow::_notifyMaximized()
  266. {
  267. THROW_IF_NOT_CORE_THREAD;
  268. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  269. props.mIsMaximized = true;
  270. {
  271. ScopedSpinLock lock(mLock);
  272. getSyncedProperties().mIsMaximized = true;
  273. }
  274. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  275. }
  276. void RenderWindow::_notifyMinimized()
  277. {
  278. THROW_IF_NOT_CORE_THREAD;
  279. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  280. props.mIsMaximized = false;
  281. {
  282. ScopedSpinLock lock(mLock);
  283. getSyncedProperties().mIsMaximized = false;
  284. }
  285. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  286. }
  287. void RenderWindow::_notifyRestored()
  288. {
  289. THROW_IF_NOT_CORE_THREAD;
  290. RenderWindowProperties& props = const_cast<RenderWindowProperties&>(getProperties());
  291. props.mIsMaximized = false;
  292. {
  293. ScopedSpinLock lock(mLock);
  294. getSyncedProperties().mIsMaximized = false;
  295. }
  296. bs::RenderWindowManager::instance().notifySyncDataDirty(this);
  297. }
  298. const RenderWindowProperties& RenderWindow::getProperties() const
  299. {
  300. return static_cast<const RenderWindowProperties&>(getPropertiesInternal());
  301. }
  302. }
  303. }