BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only преди 8 години
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Win32 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types преди 8 години
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks преди 9 години
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored преди 8 години
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCJoint.cpp e51517f40e More work on user manuals преди 9 години
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored преди 8 години
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component преди 8 години
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored преди 8 години
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCSkybox.cpp b905718c34 Skybox related fixes преди 8 години
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCamera.cpp 4c6e4a10af More work on shadow map rendering преди 8 години
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsComponent.cpp 01946d1a00 Getting the new component system to work преди 8 години
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored преди 8 години
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject преди 9 години
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject преди 9 години
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport преди 8 години
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use преди 9 години
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use преди 9 години
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks преди 9 години
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA преди 8 години
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) преди 9 години
BsGpuParamsSet.cpp fa62ac09d3 Shadow mapping functional for radial lights преди 8 години
BsGpuPipelineParamInfo.cpp fa62ac09d3 Shadow mapping functional for radial lights преди 8 години
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsLight.cpp 4c6e4a10af More work on shadow map rendering преди 8 години
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport преди 8 години
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport преди 8 години
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport преди 8 години
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA преди 8 години
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA преди 8 години
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used преди 9 години
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use преди 9 години
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types преди 8 години
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA преди 8 години
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import преди 9 години
BsPixelUtil.cpp ec7d23c815 Fixing an issue with texture compression and mipmap generation преди 8 години
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic преди 8 години
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it преди 8 години
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found преди 8 години
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) преди 8 години
BsRenderAPI.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only преди 8 години
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI преди 9 години
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values преди 9 години
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsRenderable.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering преди 8 години
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types преди 8 години
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsResources.cpp d0e98c524b Added support for compression when saving resources преди 8 години
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources преди 8 години
BsSceneManager.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized преди 8 години
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized преди 8 години
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures преди 8 години
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light преди 8 години
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsStringTableManager.cpp 39627c97f2 More work on user manuals преди 9 години
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually преди 8 години
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) преди 9 години
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data преди 9 години
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies преди 9 години
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree преди 8 години
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types преди 8 години
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs преди 9 години
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects преди 9 години