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BsVertexDeclaration.cpp 9.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVertexDeclaration.h"
  4. #include "BsVertexDeclarationRTTI.h"
  5. #include "BsHardwareBufferManager.h"
  6. #include "BsRenderAPI.h"
  7. namespace bs
  8. {
  9. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  10. VertexElementType theType, VertexElementSemantic semantic, UINT16 index, UINT32 instanceStepRate)
  11. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  12. , mInstanceStepRate(instanceStepRate)
  13. {
  14. }
  15. UINT32 VertexElement::getSize(void) const
  16. {
  17. return getTypeSize(mType);
  18. }
  19. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  20. {
  21. switch(etype)
  22. {
  23. case VET_COLOR:
  24. case VET_COLOR_ABGR:
  25. case VET_COLOR_ARGB:
  26. return sizeof(RGBA);
  27. case VET_UBYTE4_NORM:
  28. return sizeof(UINT32);
  29. case VET_FLOAT1:
  30. return sizeof(float);
  31. case VET_FLOAT2:
  32. return sizeof(float) * 2;
  33. case VET_FLOAT3:
  34. return sizeof(float) * 3;
  35. case VET_FLOAT4:
  36. return sizeof(float) * 4;
  37. case VET_USHORT1:
  38. return sizeof(UINT16);
  39. case VET_USHORT2:
  40. return sizeof(UINT16) * 2;
  41. case VET_USHORT4:
  42. return sizeof(UINT16) * 4;
  43. case VET_SHORT1:
  44. return sizeof(INT16);
  45. case VET_SHORT2:
  46. return sizeof(INT16) * 2;
  47. case VET_SHORT4:
  48. return sizeof(INT16) * 4;
  49. case VET_UINT1:
  50. return sizeof(UINT32);
  51. case VET_UINT2:
  52. return sizeof(UINT32) * 2;
  53. case VET_UINT3:
  54. return sizeof(UINT32) * 3;
  55. case VET_UINT4:
  56. return sizeof(UINT32) * 4;
  57. case VET_INT4:
  58. return sizeof(INT32) * 4;
  59. case VET_INT1:
  60. return sizeof(INT32);
  61. case VET_INT2:
  62. return sizeof(INT32) * 2;
  63. case VET_INT3:
  64. return sizeof(INT32) * 3;
  65. case VET_UBYTE4:
  66. return sizeof(UINT8) * 4;
  67. }
  68. return 0;
  69. }
  70. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  71. {
  72. switch (etype)
  73. {
  74. case VET_COLOR:
  75. case VET_COLOR_ABGR:
  76. case VET_COLOR_ARGB:
  77. return 4;
  78. case VET_FLOAT1:
  79. case VET_SHORT1:
  80. case VET_USHORT1:
  81. case VET_INT1:
  82. case VET_UINT1:
  83. return 1;
  84. case VET_FLOAT2:
  85. case VET_SHORT2:
  86. case VET_USHORT2:
  87. case VET_INT2:
  88. case VET_UINT2:
  89. return 2;
  90. case VET_FLOAT3:
  91. case VET_INT3:
  92. case VET_UINT3:
  93. return 3;
  94. case VET_FLOAT4:
  95. case VET_SHORT4:
  96. case VET_USHORT4:
  97. case VET_INT4:
  98. case VET_UINT4:
  99. case VET_UBYTE4:
  100. case VET_UBYTE4_NORM:
  101. return 4;
  102. }
  103. BS_EXCEPT(InvalidParametersException, "Invalid type");
  104. return 0;
  105. }
  106. VertexElementType VertexElement::getBestColorVertexElementType()
  107. {
  108. // Use the current render system to determine if possible
  109. if (ct::RenderAPI::instancePtr() != nullptr)
  110. {
  111. return ct::RenderAPI::instance().getAPIInfo().getColorVertexElementType();
  112. }
  113. else
  114. {
  115. // We can't know the specific type right now, so pick a type based on platform
  116. #if BS_PLATFORM == BS_PLATFORM_WIN32
  117. return VET_COLOR_ARGB; // prefer D3D format on Windows
  118. #else
  119. return VET_COLOR_ABGR; // prefer GL format on everything else
  120. #endif
  121. }
  122. }
  123. bool VertexElement::operator== (const VertexElement& rhs) const
  124. {
  125. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  126. mSemantic != rhs.mSemantic || mSource != rhs.mSource)
  127. {
  128. return false;
  129. }
  130. else
  131. return true;
  132. }
  133. bool VertexElement::operator!= (const VertexElement& rhs) const
  134. {
  135. return !(*this == rhs);
  136. }
  137. size_t VertexElement::getHash(const VertexElement& element)
  138. {
  139. size_t hash = 0;
  140. hash_combine(hash, element.mType);
  141. hash_combine(hash, element.mIndex);
  142. hash_combine(hash, element.mOffset);
  143. hash_combine(hash, element.mSemantic);
  144. hash_combine(hash, element.mSource);
  145. return hash;
  146. }
  147. VertexDeclarationProperties::VertexDeclarationProperties(const List<VertexElement>& elements)
  148. {
  149. for (auto& elem : elements)
  150. {
  151. VertexElementType type = elem.getType();
  152. if (elem.getType() == VET_COLOR)
  153. type = VertexElement::getBestColorVertexElementType();
  154. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(),
  155. elem.getSemanticIdx(), elem.getInstanceStepRate()));
  156. }
  157. }
  158. bool VertexDeclarationProperties::operator== (const VertexDeclarationProperties& rhs) const
  159. {
  160. if (mElementList.size() != rhs.mElementList.size())
  161. return false;
  162. auto myIter = mElementList.begin();
  163. auto theirIter = rhs.mElementList.begin();
  164. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  165. {
  166. if (!(*myIter == *theirIter))
  167. return false;
  168. }
  169. return true;
  170. }
  171. bool VertexDeclarationProperties::operator!= (const VertexDeclarationProperties& rhs) const
  172. {
  173. return !(*this == rhs);
  174. }
  175. const VertexElement* VertexDeclarationProperties::getElement(UINT16 index) const
  176. {
  177. assert(index < mElementList.size() && "Index out of bounds");
  178. auto iter = mElementList.begin();
  179. for (UINT16 i = 0; i < index; ++i)
  180. ++iter;
  181. return &(*iter);
  182. }
  183. const VertexElement* VertexDeclarationProperties::findElementBySemantic(VertexElementSemantic sem, UINT16 index) const
  184. {
  185. for (auto& elem : mElementList)
  186. {
  187. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  188. {
  189. return &elem;
  190. }
  191. }
  192. return nullptr;
  193. }
  194. List<VertexElement> VertexDeclarationProperties::findElementsBySource(UINT16 source) const
  195. {
  196. List<VertexElement> retList;
  197. for (auto& elem : mElementList)
  198. {
  199. if (elem.getStreamIdx() == source)
  200. {
  201. retList.push_back(elem);
  202. }
  203. }
  204. return retList;
  205. }
  206. UINT32 VertexDeclarationProperties::getVertexSize(UINT16 source) const
  207. {
  208. UINT32 size = 0;
  209. for (auto& elem : mElementList)
  210. {
  211. if (elem.getStreamIdx() == source)
  212. {
  213. size += elem.getSize();
  214. }
  215. }
  216. return size;
  217. }
  218. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements)
  219. :mProperties(elements)
  220. {
  221. }
  222. SPtr<ct::VertexDeclaration> VertexDeclaration::getCore() const
  223. {
  224. return std::static_pointer_cast<ct::VertexDeclaration>(mCoreSpecific);
  225. }
  226. SPtr<ct::CoreObject> VertexDeclaration::createCore() const
  227. {
  228. return ct::HardwareBufferManager::instance().createVertexDeclarationInternal(mProperties.mElementList);
  229. }
  230. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc)
  231. {
  232. return HardwareBufferManager::instance().createVertexDeclaration(desc);
  233. }
  234. /************************************************************************/
  235. /* SERIALIZATION */
  236. /************************************************************************/
  237. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  238. {
  239. return VertexDeclarationRTTI::instance();
  240. }
  241. RTTITypeBase* VertexDeclaration::getRTTI() const
  242. {
  243. return getRTTIStatic();
  244. }
  245. String toString(const VertexElementSemantic& val)
  246. {
  247. switch (val)
  248. {
  249. case VES_POSITION:
  250. return "POSITION";
  251. case VES_BLEND_WEIGHTS:
  252. return "BLEND_WEIGHTS";
  253. case VES_BLEND_INDICES:
  254. return "BLEND_INDICES";
  255. case VES_NORMAL:
  256. return "NORMAL";
  257. case VES_COLOR:
  258. return "COLOR";
  259. case VES_TEXCOORD:
  260. return "TEXCOORD";
  261. case VES_BITANGENT:
  262. return "BITANGENT";
  263. case VES_TANGENT:
  264. return "TANGENT";
  265. case VES_POSITIONT:
  266. return "POSITIONT";
  267. case VES_PSIZE:
  268. return "PSIZE";
  269. }
  270. return "";
  271. }
  272. WString toWString(const VertexElementSemantic& val)
  273. {
  274. return toWString(toString(val));
  275. }
  276. namespace ct
  277. {
  278. UINT32 VertexDeclaration::NextFreeId = 0;
  279. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements, GpuDeviceFlags deviceMask)
  280. :mProperties(elements)
  281. {
  282. }
  283. void VertexDeclaration::initialize()
  284. {
  285. mId = NextFreeId++;
  286. CoreObject::initialize();
  287. }
  288. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc, GpuDeviceFlags deviceMask)
  289. {
  290. return HardwareBufferManager::instance().createVertexDeclaration(desc, deviceMask);
  291. }
  292. bool VertexDeclaration::isCompatible(const SPtr<VertexDeclaration>& shaderDecl)
  293. {
  294. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  295. const List<VertexElement>& bufferElems = getProperties().getElements();
  296. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  297. {
  298. const VertexElement* foundElement = nullptr;
  299. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  300. {
  301. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  302. {
  303. foundElement = &(*bufferIter);
  304. break;
  305. }
  306. }
  307. if (foundElement == nullptr)
  308. return false;
  309. }
  310. return true;
  311. }
  312. Vector<VertexElement> VertexDeclaration::getMissingElements(const SPtr<VertexDeclaration>& shaderDecl)
  313. {
  314. Vector<VertexElement> missingElements;
  315. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  316. const List<VertexElement>& bufferElems = getProperties().getElements();
  317. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  318. {
  319. const VertexElement* foundElement = nullptr;
  320. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  321. {
  322. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  323. {
  324. foundElement = &(*bufferIter);
  325. break;
  326. }
  327. }
  328. if (foundElement == nullptr)
  329. missingElements.push_back(*shaderIter);
  330. }
  331. return missingElements;
  332. }
  333. }
  334. }