Marko Pintera f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent vor 12 Jahren
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
Win32 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset vor 12 Jahren
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
CmApplication.cpp 5f4d53a8b7 Mouse leaving the window is now properly handled by GUIManager and hover states on GUIElements are properly reset vor 12 Jahren
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret vor 12 Jahren
CmCoreObject.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" vor 12 Jahren
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor vor 12 Jahren
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor vor 12 Jahren
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system vor 12 Jahren
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret vor 12 Jahren
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering vor 12 Jahren
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system vor 12 Jahren
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system vor 12 Jahren
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgramImporter.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" vor 12 Jahren
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates vor 12 Jahren
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
CmInput.cpp 0d59d8caf2 Added support for mouse wheel scroll events vor 12 Jahren
CmMaterial.cpp 9d279ed662 Fixed heap corruption that would happen when a Material was destroyed but GpuParamBlockBuffer was still being used on the core thread. Material was incorrectly force destroying the buffer without regard for its reference count. vor 12 Jahren
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmMesh.cpp 200d516c80 Added AABox debug draw rendering vor 12 Jahren
CmMeshData.cpp 2b14aca1e0 Added basic drop overlay mesh and material vor 12 Jahren
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor vor 12 Jahren
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) vor 12 Jahren
CmOSInputHandler.cpp d65fbbfe0e Moved Cursor and WindowEventUtilities to the new Platform class vor 12 Jahren
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmPass.cpp 538bcedd0c Bit more renames vor 12 Jahren
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data vor 12 Jahren
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData vor 12 Jahren
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmPlatformWndProc.cpp f63154c79c Fixing issues that were happening because of TrackMouseEvent calls constantly being sent vor 12 Jahren
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmRenderQueue.cpp 8ae8dc6752 RenderQueue and improved RenderOperation design and handling vor 12 Jahren
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmRenderSystem.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling vor 12 Jahren
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets vor 12 Jahren
CmRenderTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI vor 12 Jahren
CmRenderWindow.cpp ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. vor 12 Jahren
CmRenderWindowManager.cpp 9b36b5e7ea Added window callbacks to Platform instead of calling RenderWindow methods directly vor 12 Jahren
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material vor 12 Jahren
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmResourceHandle.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" vor 12 Jahren
CmResources.cpp 5d165cbee2 Renamed waitUntilLoaded and waitUntilInitialized to "synchonize()" vor 12 Jahren
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmSceneObject.cpp a3d90405e7 Closing an editor window no longer causes an exception in GUIManager vor 12 Jahren
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly vor 12 Jahren
CmTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI vor 12 Jahren
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh vor 12 Jahren
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData vor 12 Jahren
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 vor 12 Jahren
CmViewport.cpp 7e61e8215e GUIViewport works vor 12 Jahren
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren