Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 лет назад
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 лет назад
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsCoreObject.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsCoreObjectCore.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsCoreObjectManager.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsCorePrerequisites.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsDrawList.h 0eecfe525d More documentation 11 лет назад
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 лет назад
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 лет назад
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 лет назад
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 лет назад
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 лет назад
BsGpuParams.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 лет назад
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 лет назад
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 лет назад
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsIResourceListener.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 лет назад
BsMaterial.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 лет назад
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 лет назад
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 лет назад
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 лет назад
BsMultiRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 лет назад
BsOSInputHandler.h 24434868e3 More handle fixes 11 лет назад
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsPixelBuffer.h fc8f2b1eaf More documentation 11 лет назад
BsPixelData.h d5d2171319 Added C# PixelData 11 лет назад
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 лет назад
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 лет назад
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsRenderTarget.h af7981f618 Properly sync window resize/move events from core to sim thread 11 лет назад
BsRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 лет назад
BsRenderWindow.h af7981f618 Properly sync window resize/move events from core to sim thread 11 лет назад
BsRenderWindowManager.h af7981f618 Properly sync window resize/move events from core to sim thread 11 лет назад
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceHandle.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 лет назад
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 лет назад
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResources.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 лет назад
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 лет назад
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 лет назад
BsShader.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 лет назад
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTexture.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 лет назад
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsTextureRTTI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.h cf60b3980a More documentation 11 лет назад
BsUtility.h 3bcd068db3 Added a method for finding all resource dependencies in an object 11 лет назад
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад