Marko Pintera 33145efdd1 Added WIP GameObjectField 11 yıl önce
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
Win32 58b8c0e393 Int and float fields are now draggable 11 yıl önce
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce
CmApplication.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 yıl önce
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 yıl önce
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 yıl önce
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 yıl önce
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmCommandQueue.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 yıl önce
CmComponent.cpp acc865dc80 Added Name to GameObject 11 yıl önce
CmCoreObject.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 yıl önce
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmCoreThread.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 yıl önce
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 yıl önce
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 yıl önce
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 yıl önce
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 yıl önce
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 yıl önce
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 yıl önce
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 yıl önce
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 yıl önce
CmGameObjectManager.cpp 33145efdd1 Added WIP GameObjectField 11 yıl önce
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 yıl önce
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 yıl önce
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 yıl önce
CmGpuParams.cpp 99f545b06f Added frame allocator 12 yıl önce
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmGpuProgIncludeImporter.cpp 6feb6ad787 Added Name field to Resource 11 yıl önce
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 yıl önce
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgramImporter.cpp 6feb6ad787 Added Name field to Resource 11 yıl önce
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 yıl önce
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 yıl önce
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 yıl önce
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 yıl önce
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 yıl önce
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 yıl önce
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 11 yıl önce
CmMeshRTTI.h 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 yıl önce
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 yıl önce
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 yıl önce
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmPass.cpp ef90dfe7e7 Added Color field 11 yıl önce
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 yıl önce
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 yıl önce
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 yıl önce
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 yıl önce
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 yıl önce
CmPlatformWndProc.cpp abc644c627 Modal windows 11 yıl önce
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 yıl önce
CmQueryManager.cpp 7214304ace Added Timer queries 12 yıl önce
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 yıl önce
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmRenderSystem.cpp 10f73b4f06 Properly set up cursors and their hotspots 11 yıl önce
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 yıl önce
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 yıl önce
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 yıl önce
CmRenderWindowManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 11 yıl önce
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 yıl önce
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 yıl önce
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 11 yıl önce
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 11 yıl önce
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 yıl önce
CmSceneManager.cpp 79961694d3 Started work on C# object serialization 11 yıl önce
CmSceneObject.cpp acc865dc80 Added Name to GameObject 11 yıl önce
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 yıl önce
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 yıl önce
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 yıl önce
CmTexture.cpp 052a31d828 Resources no longer use SyncedAccessor (actually nothing does anymore) 11 yıl önce
CmTextureManager.cpp 041e8822fb Fixed an issue where AsyncOps werent properly forwarded to some core thread methods 11 yıl önce
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 yıl önce
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 yıl önce
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 yıl önce
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 yıl önce
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 yıl önce
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 yıl önce
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 yıl önce
CmWin32FolderMonitor.cpp 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) 11 yıl önce
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 yıl önce