BsScriptGUITextureField.cpp 5.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUITextureField.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUITextureField.h"
  10. #include "GUI/BsGUIOptions.h"
  11. #include "GUI/BsGUIContent.h"
  12. #include "BsScriptResourceManager.h"
  13. #include "Wrappers/BsScriptResourceRef.h"
  14. #include "Generated/BsScriptGUIContent.generated.h"
  15. #include "Generated/BsScriptTexture.generated.h"
  16. using namespace std::placeholders;
  17. namespace bs
  18. {
  19. ScriptGUITextureField::OnChangedThunkDef ScriptGUITextureField::onChangedThunk;
  20. ScriptGUITextureField::ScriptGUITextureField(MonoObject* instance, GUITextureField* resourceField)
  21. :TScriptGUIElement(instance, resourceField)
  22. {
  23. }
  24. void ScriptGUITextureField::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUITextureField::internal_createInstance);
  27. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUITextureField::internal_getValue);
  28. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUITextureField::internal_setValue);
  29. metaData.scriptClass->addInternalCall("Internal_GetValueRef", (void*)&ScriptGUITextureField::internal_getValueRef);
  30. metaData.scriptClass->addInternalCall("Internal_SetValueRef", (void*)&ScriptGUITextureField::internal_setValueRef);
  31. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUITextureField::internal_setTint);
  32. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  33. }
  34. void ScriptGUITextureField::internal_createInstance(MonoObject* instance, __GUIContentInterop* title, UINT32 titleWidth,
  35. MonoString* style, MonoArray* guiOptions, bool withTitle)
  36. {
  37. GUIOptions options;
  38. ScriptArray scriptArray(guiOptions);
  39. UINT32 arrayLen = scriptArray.size();
  40. for (UINT32 i = 0; i < arrayLen; i++)
  41. options.addOption(scriptArray.get<GUIOption>(i));
  42. String styleName = MonoUtil::monoToString(style);
  43. GUITextureField* guiTextureField = nullptr;
  44. if (withTitle)
  45. {
  46. GUIContent nativeContent = ScriptGUIContent::fromInterop(*title);
  47. guiTextureField = GUITextureField::create(nativeContent, titleWidth, options, styleName);
  48. }
  49. else
  50. {
  51. guiTextureField = GUITextureField::create(options, styleName);
  52. }
  53. auto nativeInstance = new (bs_alloc<ScriptGUITextureField>()) ScriptGUITextureField(instance, guiTextureField);
  54. guiTextureField->onValueChanged.connect(std::bind(&ScriptGUITextureField::onChanged, nativeInstance, _1));
  55. }
  56. void ScriptGUITextureField::internal_getValue(ScriptGUITextureField* nativeInstance, MonoObject** output)
  57. {
  58. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  59. HTexture resource = textureField->getValue();
  60. MonoUtil::referenceCopy(output, nativeToManagedResource(resource));
  61. }
  62. void ScriptGUITextureField::internal_setValue(ScriptGUITextureField* nativeInstance, MonoObject* value)
  63. {
  64. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  65. if (value == nullptr)
  66. textureField->setValue(HTexture());
  67. else
  68. {
  69. ScriptTexture* scriptTexture = ScriptTexture::toNative(value);
  70. textureField->setValue(static_resource_cast<Texture>(scriptTexture->getGenericHandle()));
  71. }
  72. }
  73. void ScriptGUITextureField::internal_getValueRef(ScriptGUITextureField* nativeInstance, MonoObject** output)
  74. {
  75. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  76. WeakResourceHandle<Texture> resource = textureField->getValueWeak();
  77. *output = ScriptResourceRef::create(resource);
  78. }
  79. void ScriptGUITextureField::internal_setValueRef(ScriptGUITextureField* nativeInstance, MonoObject* value)
  80. {
  81. GUITextureField* textureField = static_cast<GUITextureField*>(nativeInstance->getGUIElement());
  82. if (value == nullptr)
  83. textureField->setValue(HTexture());
  84. else
  85. {
  86. ScriptResourceRef* scriptTexture = ScriptResourceRef::toNative(value);
  87. textureField->setValueWeak(static_resource_cast<Texture>(scriptTexture->getHandle()));
  88. }
  89. }
  90. void ScriptGUITextureField::internal_setTint(ScriptGUITextureField* nativeInstance, Color* color)
  91. {
  92. GUITextureField* textureField = (GUITextureField*)nativeInstance->getGUIElement();
  93. textureField->setTint(*color);
  94. }
  95. void ScriptGUITextureField::onChanged(const WeakResourceHandle<Texture>& newHandle)
  96. {
  97. MonoObject* managedObj = ScriptResourceRef::create(newHandle);
  98. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj);
  99. }
  100. MonoObject* ScriptGUITextureField::nativeToManagedResource(const HTexture& instance)
  101. {
  102. if (instance == nullptr)
  103. return nullptr;
  104. ScriptResourceBase* scriptResource = ScriptResourceManager::instance().getScriptResource(instance, true);
  105. return scriptResource->getManagedInstance();
  106. }
  107. }