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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Physics/BsJoint.h"
- namespace bs
- {
- struct __LimitCommonInterop
- {
- float contactDist;
- float restitution;
- Spring spring;
- };
- class BS_SCR_BE_EXPORT ScriptLimitCommon : public ScriptObject<ScriptLimitCommon>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LimitCommon")
- static MonoObject* box(const __LimitCommonInterop& value);
- static __LimitCommonInterop unbox(MonoObject* value);
- static LimitCommon fromInterop(const __LimitCommonInterop& value);
- static __LimitCommonInterop toInterop(const LimitCommon& value);
- private:
- ScriptLimitCommon(MonoObject* managedInstance);
- };
- }
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