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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "Wrappers/GUI/BsScriptGUIElement.h"
- #include "Math/BsVector2I.h"
- #include "Math/BsRect2I.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for GUILayoutUtility. */
- class BS_SCR_BE_EXPORT ScriptGUILayoutUtility : public ScriptObject<ScriptGUILayoutUtility>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIUtility")
- ScriptGUILayoutUtility();
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CalculateOptimalSize(ScriptGUIElementBaseTBase* guiElement, Vector2I* output);
- static void internal_CalculateBounds(ScriptGUIElementBaseTBase* guiElement, ScriptGUILayout* relativeTo, Rect2I* output);
- static void internal_CalculateTextBounds(MonoString* text, ScriptFont* fontPtr, int fontSize, Vector2I* output);
- };
- /** @} */
- }
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