BsScriptGUIUtility.h 1.3 KB

1234567891011121314151617181920212223242526272829303132333435
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Wrappers/GUI/BsScriptGUIElement.h"
  7. #include "Math/BsVector2I.h"
  8. #include "Math/BsRect2I.h"
  9. namespace bs
  10. {
  11. /** @addtogroup ScriptInteropEngine
  12. * @{
  13. */
  14. /** Interop class between C++ & CLR for GUILayoutUtility. */
  15. class BS_SCR_BE_EXPORT ScriptGUILayoutUtility : public ScriptObject<ScriptGUILayoutUtility>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIUtility")
  19. ScriptGUILayoutUtility();
  20. private:
  21. /************************************************************************/
  22. /* CLR HOOKS */
  23. /************************************************************************/
  24. static void internal_CalculateOptimalSize(ScriptGUIElementBaseTBase* guiElement, Vector2I* output);
  25. static void internal_CalculateBounds(ScriptGUIElementBaseTBase* guiElement, ScriptGUILayout* relativeTo, Rect2I* output);
  26. static void internal_CalculateTextBounds(MonoString* text, ScriptFont* fontPtr, int fontSize, Vector2I* output);
  27. };
  28. /** @} */
  29. }