BsCoreThread.h 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208
  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsModule.h"
  4. #include "BsCommandQueue.h"
  5. #include "BsCoreThreadAccessor.h"
  6. #include "BsThreadPool.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Manager for the core thread. Takes care of starting, running, queuing commands
  11. * and shutting down the core thread.
  12. *
  13. * @note How threading works:
  14. * - This class contains a queue which is filled by commands from other threads via queueCommand and queueReturnCommand
  15. * - Commands are executed on the core thread as soon as they are queued (if core thread is not busy with previous commands)
  16. * - Core thread accessors are helpers for queuing commands. They serve two purposes:
  17. * - They contain helper methods for various common Core thread commands.
  18. * - They perform better than queuing each command directly using queueCommand or queueReturnCommand
  19. * - Accessors contain a command queue of their own, and queuing commands in them will not automatically start executing the commands
  20. * like with queueCommand or queueReturnCommand. Instead you must manually call "submitAccessors" when you are ready to send their
  21. * commands to the core thread.
  22. * - Synced accessor is a special type of accessor which may be accessed from any thread. Its commands are always executed after all other
  23. * non-synced accessors. It is primarily useful when multiple threads are managing the same resource and you must ensure proper order of operations.
  24. * You should use normal accessors whenever possible as synced accessors involve potentially slow synchronization operations.
  25. */
  26. class CoreThread : public Module<CoreThread>
  27. {
  28. struct AccessorContainer
  29. {
  30. CoreAccessorPtr accessor;
  31. };
  32. public:
  33. BS_CORE_EXPORT CoreThread();
  34. BS_CORE_EXPORT ~CoreThread();
  35. /**
  36. * @brief Returns the id of the core thread.
  37. */
  38. BS_CORE_EXPORT BS_THREAD_ID_TYPE getCoreThreadId() { return mCoreThreadId; }
  39. /**
  40. * @brief Creates or retrieves an accessor that you can use for executing commands on the core thread from
  41. * a non-core thread. The accessor will be bound to the thread you call this method on.
  42. *
  43. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  44. * to the core thread via "submitAccessors" method.
  45. */
  46. BS_CORE_EXPORT CoreAccessorPtr getAccessor();
  47. /**
  48. * @brief Retrieves an accessor that you can use for executing commands on the core thread from
  49. * a non-core thread. There is only one synchronized accessor and you may access it from any thread you wish.
  50. * Note however that it is much more efficient to retrieve a separate non-synchronized accessor using
  51. * "getAccessor" for each thread you will be using it on.
  52. *
  53. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  54. * to the core thread via "submitAccessors" method.
  55. *
  56. * Synced accessor commands are sent after all non-synced accessor commands are sent.
  57. */
  58. BS_CORE_EXPORT SyncedCoreAccessor& getSyncedAccessor();
  59. /**
  60. * @brief Queues all the accessor commands and starts executing them on the core thread.
  61. */
  62. BS_CORE_EXPORT void submitAccessors(bool blockUntilComplete = false);
  63. /**
  64. * @brief Queues a new command that will be added to the global command queue. You are allowed to call this from any thread,
  65. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  66. *
  67. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  68. * and they all need to be executed in order before the current command is reached, which might take a long time.
  69. *
  70. * @see CommandQueue::queueReturn
  71. */
  72. BS_CORE_EXPORT AsyncOp queueReturnCommand(std::function<void(AsyncOp&)> commandCallback, bool blockUntilComplete = false);
  73. /**
  74. * @brief Queues a new command that will be added to the global command queue.You are allowed to call this from any thread,
  75. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  76. *
  77. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  78. * and they all need to be executed in order before the current command is reached, which might take a long time.
  79. * @see CommandQueue::queue
  80. */
  81. BS_CORE_EXPORT void queueCommand(std::function<void()> commandCallback, bool blockUntilComplete = false);
  82. /**
  83. * @brief Called once every frame.
  84. *
  85. * @note Must be called before sim thread schedules any core thread operations for the frame.
  86. */
  87. BS_CORE_EXPORT void update();
  88. /**
  89. * @brief Returns a frame allocator that should be used for allocating temporary data being passed to the
  90. * core thread. As the name implies the data only lasts one frame, so you need to be careful not
  91. * to use it for longer than that.
  92. *
  93. * @note Sim thread only.
  94. */
  95. BS_CORE_EXPORT FrameAlloc* getFrameAlloc() const;
  96. private:
  97. static const int NUM_FRAME_ALLOCS = 2;
  98. /**
  99. * @brief Double buffered frame allocators. Means sim thread cannot be more than 1 frame ahead of core thread
  100. * (If that changes you should be able to easily add more).
  101. */
  102. FrameAlloc* mFrameAllocs[NUM_FRAME_ALLOCS];
  103. UINT32 mActiveFrameAlloc;
  104. static BS_THREADLOCAL AccessorContainer* mAccessor;
  105. Vector<AccessorContainer*> mAccessors;
  106. volatile bool mCoreThreadShutdown;
  107. HThread mCoreThread;
  108. BS_THREAD_ID_TYPE mCoreThreadId;
  109. BS_MUTEX(mCommandQueueMutex)
  110. BS_MUTEX(mAccessorMutex)
  111. BS_THREAD_SYNCHRONISER(mCommandReadyCondition)
  112. BS_MUTEX(mCommandNotifyMutex)
  113. BS_THREAD_SYNCHRONISER(mCommandCompleteCondition)
  114. CommandQueue<CommandQueueSync>* mCommandQueue;
  115. UINT32 mMaxCommandNotifyId; /**< ID that will be assigned to the next command with a notifier callback. */
  116. Vector<UINT32> mCommandsCompleted; /**< Completed commands that have notifier callbacks set up */
  117. SyncedCoreAccessor* mSyncedCoreAccessor;
  118. /**
  119. * @brief Starts the core thread worker method. Should only be called once.
  120. */
  121. void initCoreThread();
  122. /**
  123. * @brief Main worker method of the core thread. Called once thread is started.
  124. */
  125. void runCoreThread();
  126. /**
  127. * @brief Shutdowns the core thread. It will complete all ready commands
  128. * before shutdown.
  129. */
  130. void shutdownCoreThread();
  131. /**
  132. * @brief Blocks the calling thread until the command with the specified ID completes.
  133. * Make sure that the specified ID actually exists, otherwise this will block forever.
  134. */
  135. void blockUntilCommandCompleted(UINT32 commandId);
  136. /**
  137. * @brief Callback called by the command list when a specific command finishes executing.
  138. * This is only called on commands that have a special notify on complete flag set.
  139. *
  140. * @param commandId Identifier for the command.
  141. */
  142. void commandCompletedNotify(UINT32 commandId);
  143. };
  144. /**
  145. * @brief Returns the core thread manager used for dealing with the core thread from external threads.
  146. *
  147. * @see CoreThread
  148. */
  149. BS_CORE_EXPORT CoreThread& gCoreThread();
  150. /**
  151. * @brief Returns a core thread accessor for the current thread. Accessor is retrieved or created depending
  152. * if it previously existed. Each thread has its own accessor.
  153. *
  154. * @see CoreThread
  155. */
  156. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueNoSync>& gCoreAccessor();
  157. /**
  158. * @brief Returns a synchronized core accessor you may call from any thread for working with the core thread.
  159. * Only one of these exists.
  160. *
  161. * @see CoreThread
  162. */
  163. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueSync>& gSyncedCoreAccessor();
  164. /**
  165. * @brief Throws an exception if current thread isn't the core thread;
  166. */
  167. BS_CORE_EXPORT void throwIfNotCoreThread();
  168. /**
  169. * @brief Throws an exception if current thread is the core thread;
  170. */
  171. BS_CORE_EXPORT void throwIfCoreThread();
  172. #if BS_DEBUG_MODE
  173. #define THROW_IF_NOT_CORE_THREAD throwIfNotCoreThread();
  174. #define THROW_IF_CORE_THREAD throwIfCoreThread();
  175. #else
  176. #define THROW_IF_NOT_CORE_THREAD
  177. #define THROW_IF_CORE_THREAD
  178. #endif
  179. }