Marko Pintera 2f7095dbd2 Improvements to SceneObject transform 11 years ago
..
Win32 550b861440 Individual core object syncing with dependencies 11 years ago
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 years ago
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 years ago
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsCorePrerequisites.h eb4de059fc Advanced resource loading WIP stage 1 11 years ago
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 years ago
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsDrawList.h 0eecfe525d More documentation 11 years ago
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 years ago
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 years ago
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 years ago
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 years ago
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 years ago
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 years ago
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 years ago
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 years ago
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 years ago
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 years ago
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 years ago
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 years ago
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 years ago
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 years ago
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 years ago
BsMaterial.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 years ago
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 years ago
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 years ago
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 years ago
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 years ago
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 years ago
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 years ago
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 years ago
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 years ago
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsOSInputHandler.h 24434868e3 More handle fixes 11 years ago
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 years ago
BsPixelBuffer.h fc8f2b1eaf More documentation 11 years ago
BsPixelData.h d5d2171319 Added C# PixelData 11 years ago
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 years ago
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 years ago
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 years ago
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsRenderWindow.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 years ago
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 years ago
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 years ago
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 years ago
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsResources.h 2026432fe7 Add core object dependencies 11 years ago
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 years ago
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 years ago
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 years ago
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 years ago
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 years ago
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTechnique.h 2026432fe7 Add core object dependencies 11 years ago
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 years ago
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 years ago
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 years ago
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 years ago
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 years ago
BsUUID.h cf60b3980a More documentation 11 years ago
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 years ago
BsViewport.h 2026432fe7 Add core object dependencies 11 years ago
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 years ago