BearishSun 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 yıl önce
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 yıl önce
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 yıl önce
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 yıl önce
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 yıl önce
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMeshDataEx.h 0c1be4aac3 Fixing some documentation errors 8 yıl önce
BsMeshEx.h 0c1be4aac3 Fixing some documentation errors 8 yıl önce
BsPhysicsMeshEx.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator 8 yıl önce
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 yıl önce
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 yıl önce
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 yıl önce
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptD6Joint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptEnginePrerequisites.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptFixedJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 yıl önce
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 yıl önce
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptHingeJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 yıl önce
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 yıl önce
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 yıl önce
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptObject.h 5c8a8ab593 More work on documentation 8 yıl önce
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 yıl önce
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 yıl önce
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 yıl önce
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 yıl önce
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptSliderJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptSphericalJoint.h 3d8f1c0e2e Mesh and related classes ported to script binding generation 8 yıl önce
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 yıl önce
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkeletonEx.h 0c1be4aac3 Fixing some documentation errors 8 yıl önce
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 yıl önce