Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 éve
BsBlendState.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 éve
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 éve
BsCommonTypes.h d0793ab046 Shader default values (untested) 10 éve
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 éve
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsCoreApplication.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown 10 éve
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 éve
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 éve
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 éve
BsCorePrerequisites.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 éve
BsCoreRenderer.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 éve
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 éve
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDepthStencilState.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 éve
BsDrawList.h 0eecfe525d More documentation 11 éve
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 éve
BsGameObject.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 éve
BsGameObjectHandle.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 éve
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 éve
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 éve
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 éve
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 éve
BsGpuParam.h d0793ab046 Shader default values (untested) 10 éve
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 éve
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 éve
BsGpuParams.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 éve
BsGpuProgramManager.h 43c78bc4d0 WIP shader includes 10 éve
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsGpuResourceData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 éve
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 éve
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 éve
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 éve
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 éve
BsMaterial.h d0793ab046 Shader default values (untested) 10 éve
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 éve
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 éve
BsMaterialRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsMesh.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 éve
BsMeshData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 éve
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 éve
BsMeshImportOptions.h 401f7c96bf Added import scale to fix importer 10 éve
BsMeshImportOptionsRTTI.h 401f7c96bf Added import scale to fix importer 10 éve
BsMeshManager.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 éve
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 éve
BsOSInputHandler.h 24434868e3 More handle fixes 11 éve
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPass.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsPixelBuffer.h fc8f2b1eaf More documentation 11 éve
BsPixelData.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 éve
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsPlatform.h ee9c441334 Proper UUID generation 10 éve
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 éve
BsPrefabDiffRTTI.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 éve
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 éve
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 éve
BsRasterizerState.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 éve
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 éve
BsRenderAPI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsRenderAPICapabilities.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 éve
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 éve
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 éve
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 éve
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 éve
BsRenderWindow.h 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 éve
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 éve
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 éve
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 éve
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 éve
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 éve
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 éve
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 éve
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 éve
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsResources.h f85cceb27d Add basic level load/save method 10 éve
BsSamplerState.h 6b920a90d8 - Moved all shaders to BSL 10 éve
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 éve
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 éve
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 éve
BsSceneObject.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
BsSceneObjectRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 éve
BsShader.h ecfe9ff397 Project library dependant resource import (untested) 10 éve
BsShaderInclude.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderIncludeImporter.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 éve
BsShaderRTTI.h ecfe9ff397 Project library dependant resource import (untested) 10 éve
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsTechniqueRTTI.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 éve
BsTextData.h 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges 10 éve
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
BsTextureImportOptions.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsTextureImportOptionsRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 éve
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 éve
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 éve
BsUUID.h ee9c441334 Proper UUID generation 10 éve
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 éve
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 éve
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVertexDataDesc.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 éve
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 éve
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 éve
BsViewport.h 2026432fe7 Add core object dependencies 11 éve
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 éve