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- #include "BsGUIMouseEvent.h"
- namespace BansheeEngine
- {
- GUIMouseEvent::GUIMouseEvent()
- :mType(GUIMouseEventType::MouseMove), mButton(GUIMouseButton::Left),
- mShift(false), mCtrl(false), mAlt(false), mWheelScrollAmount(0.0f)
- {
- }
- GUIMouseEvent::GUIMouseEvent(bool buttonStates[(int)GUIMouseButton::Count], bool shift, bool ctrl, bool alt)
- :mType(GUIMouseEventType::MouseMove), mButton(GUIMouseButton::Left),
- mShift(shift), mCtrl(ctrl), mAlt(alt)
- {
- memcpy(mButtonStates, buttonStates, sizeof(mButtonStates));
- }
- void GUIMouseEvent::setMouseOverData(const Vector2I& position)
- {
- mType = GUIMouseEventType::MouseOver;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseOutData(const Vector2I& position)
- {
- mType = GUIMouseEventType::MouseOut;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseMoveData(const Vector2I& position)
- {
- mType = GUIMouseEventType::MouseMove;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseWheelScrollData(float scrollAmount)
- {
- mType = GUIMouseEventType::MouseWheelScroll;
- mPosition = Vector2I();
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = scrollAmount;
- }
- void GUIMouseEvent::setMouseUpData(const Vector2I& position, GUIMouseButton button)
- {
- mType = GUIMouseEventType::MouseUp;
- mPosition = position;
- mButton = button;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseDownData(const Vector2I& position, GUIMouseButton button)
- {
- mType = GUIMouseEventType::MouseDown;
- mPosition = position;
- mButton = button;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseDoubleClickData(const Vector2I& position, GUIMouseButton button)
- {
- mType = GUIMouseEventType::MouseDoubleClick;
- mPosition = position;
- mButton = button;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseDragData(const Vector2I& position, const Vector2I& dragAmount)
- {
- mType = GUIMouseEventType::MouseDrag;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = dragAmount;
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseDragStartData(const Vector2I& position, const Vector2I& dragStartPosition)
- {
- mType = GUIMouseEventType::MouseDragStart;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = dragStartPosition;
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setMouseDragEndData(const Vector2I& position)
- {
- mType = GUIMouseEventType::MouseDragEnd;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- }
- void GUIMouseEvent::setDragAndDropDroppedData(const Vector2I& position, UINT32 dragTypeId, void* dragData)
- {
- mType = GUIMouseEventType::MouseDragAndDropDropped;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- mDragTypeId = dragTypeId;
- mDragData = dragData;
- }
- void GUIMouseEvent::setDragAndDropDraggedData(const Vector2I& position, UINT32 dragTypeId, void* dragData)
- {
- mType = GUIMouseEventType::MouseDragAndDropDragged;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- mDragTypeId = dragTypeId;
- mDragData = dragData;
- }
- void GUIMouseEvent::setDragAndDropLeftData(const Vector2I& position, UINT32 dragTypeId, void* dragData)
- {
- mType = GUIMouseEventType::MouseDragAndDropLeft;
- mPosition = position;
- mButton = GUIMouseButton::Left;
- mDragAmount = Vector2I();
- mDragStartPosition = Vector2I();
- mWheelScrollAmount = 0.0f;
- mDragTypeId = dragTypeId;
- mDragData = dragData;
- }
- }
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