BearishSun ff4188ee13 Bugfix: Issue with param block size calculation when they contain array elements 8 anni fa
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Linux eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
Managers ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 anni fa
ThirdParty 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
Win32 eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
BsVulkanCommandBuffer.cpp 1cebaa278f Feature: Vulkan now properly supports read-only depth + writable stencil (and vice versa) 8 anni fa
BsVulkanCommandBuffer.h dd634d6d78 Bugfix: Fixing invalid image layout in Vulkan after performing a texture copy operation 8 anni fa
BsVulkanDescriptorLayout.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanDescriptorLayout.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanDescriptorPool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanDescriptorPool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanDescriptorSet.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanDescriptorSet.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanDevice.cpp 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanDevice.h 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanEventQuery.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanFramebuffer.cpp 1cebaa278f Feature: Vulkan now properly supports read-only depth + writable stencil (and vice versa) 8 anni fa
BsVulkanFramebuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanGpuBuffer.cpp 1a798cadff Bugfix: Fixing Vulkan buffer copies 8 anni fa
BsVulkanGpuBuffer.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanGpuParamBlockBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanGpuParamBlockBuffer.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanGpuParams.cpp f3efd9ed9f Bugfix: Fixing a compile error in Vulkan plugin 8 anni fa
BsVulkanGpuParams.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanGpuPipelineParamInfo.cpp 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanGpuPipelineParamInfo.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanGpuPipelineState.cpp 483b24b0d1 Bugfix: Cleaning up a variety of invalid calls to RAII mutex lock 8 anni fa
BsVulkanGpuPipelineState.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanGpuProgram.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 anni fa
BsVulkanGpuProgram.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanHardwareBuffer.cpp 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanHardwareBuffer.h 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanIndexBuffer.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanOcclusionQuery.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanPrerequisites.h 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanQueue.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanQueue.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanRenderAPI.cpp ff4188ee13 Bugfix: Issue with param block size calculation when they contain array elements 8 anni fa
BsVulkanRenderAPI.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 anni fa
BsVulkanRenderTexture.cpp 2bd675d648 WIP: Linux port 8 anni fa
BsVulkanRenderTexture.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanResource.cpp caf30772ad Bugfix: Fixing recursive mutex locking in Vulkan render backend 8 anni fa
BsVulkanResource.h 483b24b0d1 Bugfix: Cleaning up a variety of invalid calls to RAII mutex lock 8 anni fa
BsVulkanSamplerState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanSamplerState.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanSwapChain.cpp 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanSwapChain.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanTexture.cpp 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanTexture.h 207aa0e53e Feature: Added better memory allocation model for Vulkan 8 anni fa
BsVulkanTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanTimerQuery.h 55bf4ddfd9 WIP: Linux port 8 anni fa
BsVulkanUtility.cpp 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers 8 anni fa
BsVulkanUtility.h 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers 8 anni fa
BsVulkanVertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anni fa
BsVulkanVertexBuffer.h 55bf4ddfd9 WIP: Linux port 8 anni fa
CMakeLists.txt eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 anni fa
CMakeSources.cmake 55bf4ddfd9 WIP: Linux port 8 anni fa