CmRenderWindowManager.cpp 3.2 KB

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  1. #include "CmRenderWindowManager.h"
  2. #include "CmPlatform.h"
  3. namespace CamelotFramework
  4. {
  5. RenderWindowManager::RenderWindowManager()
  6. :mWindowInFocus(nullptr), mNewWindowInFocus(nullptr)
  7. {
  8. Platform::onWindowFocusReceived.connect(boost::bind(&RenderWindowManager::windowFocusReceived, this, _1));
  9. Platform::onWindowFocusLost.connect(boost::bind(&RenderWindowManager::windowFocusLost, this, _1));
  10. Platform::onWindowMovedOrResized.connect(boost::bind(&RenderWindowManager::windowMovedOrResized, this, _1));
  11. }
  12. RenderWindowPtr RenderWindowManager::create(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow)
  13. {
  14. RenderWindowPtr renderWindow = createImpl(desc, parentWindow);
  15. renderWindow->setThisPtr(renderWindow);
  16. renderWindow->initialize();
  17. {
  18. CM_LOCK_MUTEX(mWindowMutex);
  19. mCreatedWindows.push_back(renderWindow.get());
  20. }
  21. return renderWindow;
  22. }
  23. void RenderWindowManager::windowDestroyed(RenderWindow* window)
  24. {
  25. {
  26. CM_LOCK_MUTEX(mWindowMutex);
  27. auto iterFind = std::find(begin(mCreatedWindows), end(mCreatedWindows), window);
  28. if(iterFind == mCreatedWindows.end())
  29. CM_EXCEPT(InternalErrorException, "Trying to destroy a window that is not in the created windows list.");
  30. mCreatedWindows.erase(iterFind);
  31. auto iterFind2 = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window);
  32. if(iterFind2 != mMovedOrResizedWindows.end())
  33. mMovedOrResizedWindows.erase(iterFind2);
  34. }
  35. }
  36. void RenderWindowManager::windowFocusReceived(RenderWindow* window)
  37. {
  38. window->_windowFocusReceived();
  39. CM_LOCK_MUTEX(mWindowMutex);
  40. mNewWindowInFocus = window;
  41. }
  42. void RenderWindowManager::windowFocusLost(RenderWindow* window)
  43. {
  44. window->_windowFocusLost();
  45. CM_LOCK_MUTEX(mWindowMutex);
  46. mNewWindowInFocus = nullptr;
  47. }
  48. void RenderWindowManager::windowMovedOrResized(RenderWindow* window)
  49. {
  50. bool isValidWindow = false;
  51. {
  52. CM_LOCK_MUTEX(mWindowMutex);
  53. isValidWindow = std::find(begin(mCreatedWindows), end(mCreatedWindows), window) != mCreatedWindows.end();
  54. }
  55. if(!isValidWindow)
  56. return;
  57. window->_windowMovedOrResized();
  58. CM_LOCK_MUTEX(mWindowMutex);
  59. auto iterFind = std::find(begin(mMovedOrResizedWindows), end(mMovedOrResizedWindows), window);
  60. if(iterFind == end(mMovedOrResizedWindows))
  61. mMovedOrResizedWindows.push_back(window);
  62. }
  63. void RenderWindowManager::update()
  64. {
  65. RenderWindow* newWinInFocus = nullptr;
  66. Vector<RenderWindow*>::type movedOrResizedWindows;
  67. {
  68. CM_LOCK_MUTEX(mWindowMutex);
  69. newWinInFocus = mNewWindowInFocus;
  70. movedOrResizedWindows = mMovedOrResizedWindows;
  71. mMovedOrResizedWindows.clear();
  72. }
  73. if(mWindowInFocus != newWinInFocus)
  74. {
  75. if(mWindowInFocus != nullptr)
  76. {
  77. if(!onFocusLost.empty())
  78. onFocusLost(*mWindowInFocus);
  79. }
  80. if(newWinInFocus != nullptr)
  81. {
  82. if(!onFocusGained.empty())
  83. onFocusGained(*newWinInFocus);
  84. }
  85. mWindowInFocus = newWinInFocus;
  86. }
  87. for(auto& window : movedOrResizedWindows)
  88. {
  89. if(!window->onResized.empty())
  90. window->onResized();
  91. }
  92. }
  93. Vector<RenderWindow*>::type RenderWindowManager::getRenderWindows() const
  94. {
  95. CM_LOCK_MUTEX(mWindowMutex);
  96. return mCreatedWindows;
  97. }
  98. }