#3d #game-engine #engine #gamedev

Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 yıl önce
BansheeEditor 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 yıl önce
BansheeEditorExec cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 yıl önce
BansheeEngine 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
BansheeForwardRenderer 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
BansheeMono 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
BansheeOctreeSM 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
CamelotCore 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 yıl önce
CamelotD3D11RenderSystem 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 yıl önce
CamelotD3D9Renderer 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 yıl önce
CamelotFBXImporter 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
CamelotFontImporter 75b0d168ec OpenGL finally works again 11 yıl önce
CamelotFreeImgImporter 75b0d168ec OpenGL finally works again 11 yıl önce
CamelotGLRenderer 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 yıl önce
CamelotOISInput c454e2d14f VS 2013 port stage 1 11 yıl önce
CamelotUtility 7689bd6785 Shared ptr construction now forwards arguments directly 11 yıl önce
MBansheeEditor ae856ed0f4 WIP UndoRedo group system 11 yıl önce
MBansheeEngine 27d6c98bb2 Fixed various issues with Inspector element areas 11 yıl önce
SBansheeEditor 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
SBansheeEngine 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
.gitignore cbacc12172 Removed a bunch of obsolete files, or files that shouldn't be versioned 11 yıl önce
BansheeEngine.sln 400f46a477 Added a spin lock 11 yıl önce
BoostPort.txt 7689bd6785 Shared ptr construction now forwards arguments directly 11 yıl önce
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 yıl önce
Dependencies.txt c454e2d14f VS 2013 port stage 1 11 yıl önce
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 yıl önce
EditorWindowDock.txt 053df91815 Better modal window test case 11 yıl önce
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 11 yıl önce
Inspector.txt 927fb6c3e5 More documentation 11 yıl önce
MonoIntegrationGuide.txt 8bfe4ef813 Ported to VS2013 and removed boost completely 11 yıl önce
Notes.txt 7689bd6785 Shared ptr construction now forwards arguments directly 11 yıl önce
Opts.txt 99f545b06f Added frame allocator 12 yıl önce
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
ProjectLibrary.txt 942eb008db EditorWidgetManager 11 yıl önce
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 yıl önce
ResourceBundles.txt e51cbce52c Started work on scripting 12 yıl önce
SpriteTexture.txt c58b45571a Added managed HString 12 yıl önce
TODO.txt 17204b8447 Serializing SerializableObject works 11 yıl önce
TODODoc.txt cb6ba8a6f5 Fixed deserialization issue when deserializing/serializing between release and debug mode 11 yıl önce
TaskScheduler.txt 3c9025d574 Added a ThreadPool (untested 11 yıl önce
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 11 yıl önce
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 yıl önce
UndoRedo.txt 88c83017de Started work on undo/redo system 12 yıl önce