BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit 9 years ago
BsVulkanCommandBuffer.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 years ago
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 years ago
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 years ago
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 years ago
BsVulkanGLSLProgramFactory.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuBuffer.cpp 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader 9 years ago
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuParams.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 years ago
BsVulkanGpuPipelineParamInfo.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 years ago
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanGpuProgram.cpp 718ed85258 OpenGL: Added support for shared storage blocks 9 years ago
BsVulkanHardwareBuffer.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 years ago
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects 9 years ago
BsVulkanIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 years ago
BsVulkanRenderAPI.cpp 8531a656fd Bulk of code for deferred rendering MSAA 8 years ago
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI 9 years ago
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 years ago
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
BsVulkanTexture.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
BsVulkanTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 years ago
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago
BsVulkanVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects 9 years ago