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Win32
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df25d147ad
Vulkan: Inter queue semaphores are now properly signaled on submit
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9 years ago |
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BsVulkanCommandBuffer.cpp
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 years ago |
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BsVulkanCommandBufferManager.cpp
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12285c8173
Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass
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9 years ago |
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BsVulkanDescriptorLayout.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanDescriptorManager.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanDescriptorPool.cpp
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6732f7076a
Vulkan: Added support for shared storage buffer objects
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9 years ago |
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BsVulkanDescriptorSet.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanDevice.cpp
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10523f6750
Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled
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9 years ago |
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BsVulkanEventQuery.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanFramebuffer.cpp
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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9 years ago |
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BsVulkanGLSLProgramFactory.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanGpuBuffer.cpp
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495ee9a188
Vulkan: Fixing issues with the base tile deferred shader
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9 years ago |
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BsVulkanGpuParamBlockBuffer.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanGpuParams.cpp
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c41585f7af
Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader
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9 years ago |
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BsVulkanGpuPipelineParamInfo.cpp
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6732f7076a
Vulkan: Added support for shared storage buffer objects
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9 years ago |
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BsVulkanGpuPipelineState.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanGpuProgram.cpp
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718ed85258
OpenGL: Added support for shared storage blocks
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9 years ago |
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BsVulkanHardwareBuffer.cpp
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c41585f7af
Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader
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9 years ago |
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BsVulkanHardwareBufferManager.cpp
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6732f7076a
Vulkan: Added support for shared storage buffer objects
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9 years ago |
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BsVulkanIndexBuffer.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanOcclusionQuery.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanPlugin.cpp
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b9a97b133e
Removing unnecessary DLL export specifiers from plugins
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8 years ago |
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BsVulkanQueryManager.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanQueue.cpp
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10523f6750
Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled
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9 years ago |
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BsVulkanRenderAPI.cpp
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8531a656fd
Bulk of code for deferred rendering MSAA
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8 years ago |
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BsVulkanRenderAPIFactory.cpp
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f171405be5
RenderAPICore -> ct::RenderAPI
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9 years ago |
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BsVulkanRenderStateManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanRenderTexture.cpp
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2e94779fc6
Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general.
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9 years ago |
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BsVulkanRenderWindowManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanResource.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanSamplerState.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanSwapChain.cpp
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 years ago |
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BsVulkanTexture.cpp
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 years ago |
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BsVulkanTextureManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanTimerQuery.cpp
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4e57b50514
Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix
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9 years ago |
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BsVulkanUtility.cpp
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 years ago |
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BsVulkanVertexBuffer.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |
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BsVulkanVertexInputManager.cpp
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56ed650df4
Final set of refactors to rename core thread objects
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9 years ago |