BearishSun 31e5dbe79a Feature: Editor now loads scenes asynchronously %!s(int64=7) %!d(string=hai) anos
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Gizmos 811196db64 Feature: Added Gizmo drawing for the particle system component %!s(int64=7) %!d(string=hai) anos
Handles e5de99b078 Bugfix: Gizmos.DrawText now works properly %!s(int64=7) %!d(string=hai) anos
SceneAxesGUI.cs 48fa4c132a Bugfix: Don't render skybox when rendering scene axis gizmos, causing its background not to be fully transparent %!s(int64=7) %!d(string=hai) anos
SceneAxesHandle.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
SceneCamera.cs d695caa35c Add scene camera icon for scene window %!s(int64=7) %!d(string=hai) anos
SceneCameraOptions.cs d695caa35c Add scene camera icon for scene window %!s(int64=7) %!d(string=hai) anos
SceneCameraOptionsDropdown.cs d695caa35c Add scene camera icon for scene window %!s(int64=7) %!d(string=hai) anos
SceneGizmos.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
SceneGrid.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
SceneHandles.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
SceneSelection.cs d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
SceneWindow.cs 31e5dbe79a Feature: Editor now loads scenes asynchronously %!s(int64=7) %!d(string=hai) anos