ParticleEvolver.generated.cs 432 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Particles
  7. * @{
  8. */
  9. /// <summary>Updates properties of all active particles in a particle system in some way.</summary>
  10. [ShowInInspector]
  11. public partial class ParticleEvolver : ScriptObject
  12. {
  13. private ParticleEvolver(bool __dummy0) { }
  14. protected ParticleEvolver() { }
  15. }
  16. /** @} */
  17. }