BearishSun 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading il y a 7 ans
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Generated 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes il y a 7 ans
Wrappers 811196db64 Feature: Added Gizmo drawing for the particle system component il y a 7 ans
BsEditorResourceLoader.cpp 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading il y a 7 ans
BsEditorResourceLoader.h 87f960dd28 Refactor: Async resource loading exposed to scripting, refactored scene loading to support async loading il y a 7 ans
BsEditorScriptLibrary.cpp 7219c1560c Bugfix: Fix crash on shutdown caused by unreleased managed GC handles il y a 7 ans
BsEditorScriptLibrary.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
BsEditorScriptManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings il y a 7 ans
BsEditorScriptManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
BsGUIGameObjectField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources il y a 7 ans
BsGUIGameObjectField.h f2bec8c6da Bugfix: Drag and dropping components onto game object GUI fields now works properly il y a 7 ans
BsGUIResourceField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources il y a 7 ans
BsGUIResourceField.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources il y a 7 ans
BsGUITextureField.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources il y a 7 ans
BsGUITextureField.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources il y a 7 ans
BsManagedEditorCommand.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings il y a 7 ans
BsManagedEditorCommand.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
BsMenuItemManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings il y a 7 ans
BsMenuItemManager.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings il y a 7 ans
BsScriptDragDropManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
BsScriptEditorPlugin.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
BsScriptEditorPrerequisites.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
BsScriptGizmoManager.cpp 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes il y a 7 ans
BsScriptGizmoManager.h 1afb21dbab Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes il y a 7 ans
BsScriptHandleManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources il y a 7 ans
BsScriptHandleManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
BsToolbarItemManager.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings il y a 7 ans
BsToolbarItemManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans
CMakeLists.txt f6dc6ab3ac Build: Updated 'bsf' to a new version il y a 7 ans
CMakeSources.cmake d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf il y a 7 ans