BsCoreObjectManager.cpp 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395
  1. #include "BsCoreObjectManager.h"
  2. #include "BsCoreObject.h"
  3. #include "BsCoreObjectCore.h"
  4. #include "BsException.h"
  5. #include "BsMath.h"
  6. #include "BsFrameAlloc.h"
  7. #include "BsCoreThread.h"
  8. namespace BansheeEngine
  9. {
  10. CoreObjectManager::CoreObjectManager()
  11. :mNextAvailableID(1)
  12. {
  13. }
  14. CoreObjectManager::~CoreObjectManager()
  15. {
  16. #if BS_DEBUG_MODE
  17. BS_LOCK_MUTEX(mObjectsMutex);
  18. if(mObjects.size() > 0)
  19. {
  20. // All objects MUST be destroyed at this point, otherwise there might be memory corruption.
  21. // (Reason: This is called on application shutdown and at that point we also unload any dynamic libraries,
  22. // which will invalidate any pointers to objects created from those libraries. Therefore we require of the user to
  23. // clean up all objects manually before shutting down the application).
  24. BS_EXCEPT(InternalErrorException, "Core object manager shut down, but not all objects were released. Application must release ALL " \
  25. "engine objects before shutdown.");
  26. }
  27. #endif
  28. }
  29. UINT64 CoreObjectManager::registerObject(CoreObject* object)
  30. {
  31. assert(object != nullptr);
  32. BS_LOCK_MUTEX(mObjectsMutex);
  33. mObjects[mNextAvailableID] = object;
  34. mDirtyObjects[mNextAvailableID] = { object, -1 };
  35. return mNextAvailableID++;
  36. }
  37. void CoreObjectManager::unregisterObject(CoreObject* object)
  38. {
  39. assert(object != nullptr);
  40. UINT64 internalId = object->getInternalID();
  41. // If dirty, we generate sync data before it is destroyed
  42. if (object->isCoreDirty())
  43. {
  44. BS_LOCK_MUTEX(mObjectsMutex);
  45. SPtr<CoreObjectCore> coreObject = object->getCore();
  46. if (coreObject != nullptr)
  47. {
  48. CoreSyncData objSyncData = object->syncToCore(gCoreThread().getFrameAlloc());
  49. mDestroyedSyncData.push_back(CoreStoredSyncObjData(coreObject, internalId, objSyncData));
  50. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  51. dirtyObjData.syncDataId = (INT32)mDestroyedSyncData.size() - 1;
  52. dirtyObjData.object = nullptr;
  53. }
  54. else
  55. {
  56. DirtyObjectData& dirtyObjData = mDirtyObjects[internalId];
  57. dirtyObjData.syncDataId = -1;
  58. dirtyObjData.object = nullptr;
  59. }
  60. }
  61. {
  62. BS_LOCK_MUTEX(mObjectsMutex);
  63. mObjects.erase(internalId);
  64. }
  65. updateDependencies(object, nullptr);
  66. }
  67. void CoreObjectManager::notifyCoreDirty(CoreObject* object)
  68. {
  69. UINT64 id = object->getInternalID();
  70. BS_LOCK_MUTEX(mObjectsMutex);
  71. mDirtyObjects[id] = { object, -1 };
  72. }
  73. void CoreObjectManager::notifyDependenciesDirty(CoreObject* object)
  74. {
  75. Vector<CoreObject*> dependencies;
  76. object->getCoreDependencies(dependencies);
  77. updateDependencies(object, &dependencies);
  78. }
  79. void CoreObjectManager::updateDependencies(CoreObject* object, Vector<CoreObject*>* dependencies)
  80. {
  81. UINT64 id = object->getInternalID();
  82. bs_frame_mark();
  83. {
  84. FrameVector<CoreObject*> toRemove;
  85. FrameVector<CoreObject*> toAdd;
  86. BS_LOCK_MUTEX(mObjectsMutex);
  87. // Add dependencies and clear old dependencies from dependants
  88. {
  89. if (dependencies != nullptr)
  90. std::sort(dependencies->begin(), dependencies->end());
  91. auto iterFind = mDependencies.find(id);
  92. if (iterFind != mDependencies.end())
  93. {
  94. const Vector<CoreObject*>& oldDependencies = iterFind->second;
  95. if (dependencies != nullptr)
  96. {
  97. std::set_difference(dependencies->begin(), dependencies->end(),
  98. dependencies->begin(), dependencies->end(), toRemove.begin());
  99. std::set_difference(oldDependencies.begin(), oldDependencies.end(),
  100. oldDependencies.begin(), oldDependencies.end(), toAdd.begin());
  101. }
  102. else
  103. {
  104. for (auto& dependency : oldDependencies)
  105. toRemove.push_back(dependency);
  106. }
  107. for (auto& dependency : toRemove)
  108. {
  109. UINT64 dependencyId = dependency->getInternalID();
  110. auto iterFind2 = mDependants.find(dependencyId);
  111. if (iterFind2 != mDependants.end())
  112. {
  113. Vector<CoreObject*>& dependants = iterFind2->second;
  114. auto findIter3 = std::find(dependants.begin(), dependants.end(), object);
  115. dependants.erase(findIter3);
  116. if (dependants.size() == 0)
  117. mDependants.erase(iterFind2);
  118. }
  119. }
  120. }
  121. else
  122. {
  123. if (dependencies != nullptr)
  124. {
  125. for (auto& dependency : *dependencies)
  126. toAdd.push_back(dependency);
  127. }
  128. }
  129. if (dependencies != nullptr)
  130. mDependencies[id] = *dependencies;
  131. }
  132. // Register dependants
  133. {
  134. for (auto& dependency : toAdd)
  135. {
  136. UINT64 dependencyId = dependency->getInternalID();
  137. Vector<CoreObject*>& dependants = mDependants[dependencyId];
  138. dependants.push_back(object);
  139. }
  140. }
  141. }
  142. bs_frame_clear();
  143. }
  144. void CoreObjectManager::syncToCore(CoreAccessor& accessor)
  145. {
  146. syncDownload(gCoreThread().getFrameAlloc());
  147. accessor.queueCommand(std::bind(&CoreObjectManager::syncUpload, this));
  148. }
  149. void CoreObjectManager::syncToCore(CoreObject* object, CoreAccessor& accessor)
  150. {
  151. struct IndividualCoreSyncData
  152. {
  153. SPtr<CoreObjectCore> destination;
  154. CoreSyncData syncData;
  155. FrameAlloc* allocator;
  156. };
  157. BS_LOCK_MUTEX(mObjectsMutex);
  158. FrameAlloc* allocator = gCoreThread().getFrameAlloc();
  159. Vector<IndividualCoreSyncData> syncData;
  160. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  161. {
  162. if (!curObj->isCoreDirty())
  163. return; // We already processed it as some other object's dependency
  164. // Sync dependencies before dependants
  165. // Note: I don't check for recursion. Possible infinite loop if two objects
  166. // are dependent on one another.
  167. UINT64 id = curObj->getInternalID();
  168. auto iterFind = mDependencies.find(id);
  169. if (iterFind != mDependencies.end())
  170. {
  171. const Vector<CoreObject*>& dependencies = iterFind->second;
  172. for (auto& dependency : dependencies)
  173. syncObject(dependency);
  174. }
  175. SPtr<CoreObjectCore> objectCore = curObj->getCore();
  176. if (objectCore == nullptr)
  177. {
  178. curObj->markCoreClean();
  179. mDirtyObjects.erase(id);
  180. return;
  181. }
  182. syncData.push_back(IndividualCoreSyncData());
  183. IndividualCoreSyncData& data = syncData.back();
  184. data.allocator = allocator;
  185. data.destination = objectCore;
  186. data.syncData = curObj->syncToCore(allocator);
  187. curObj->markCoreClean();
  188. mDirtyObjects.erase(id);
  189. };
  190. syncObject(object);
  191. std::function<void(const Vector<IndividualCoreSyncData>&)> callback =
  192. [](const Vector<IndividualCoreSyncData>& data)
  193. {
  194. // Traverse in reverse to sync dependencies before dependants
  195. for (auto& riter = data.rbegin(); riter != data.rend(); ++riter)
  196. {
  197. const IndividualCoreSyncData& entry = *riter;
  198. entry.destination->syncToCore(entry.syncData);
  199. UINT8* dataPtr = entry.syncData.getBuffer();
  200. if (dataPtr != nullptr)
  201. entry.allocator->dealloc(dataPtr);
  202. }
  203. };
  204. if (syncData.size() > 0)
  205. accessor.queueCommand(std::bind(callback, syncData));
  206. }
  207. void CoreObjectManager::syncDownload(FrameAlloc* allocator)
  208. {
  209. BS_LOCK_MUTEX(mObjectsMutex);
  210. mCoreSyncData.push_back(CoreStoredSyncData());
  211. CoreStoredSyncData& syncData = mCoreSyncData.back();
  212. syncData.alloc = allocator;
  213. // Add all objects dependant on the dirty objects
  214. bs_frame_mark();
  215. {
  216. FrameSet<CoreObject*> dirtyDependants;
  217. for (auto& objectData : mDirtyObjects)
  218. {
  219. auto iterFind = mDependants.find(objectData.first);
  220. if (iterFind != mDependants.end())
  221. {
  222. const Vector<CoreObject*>& dependants = iterFind->second;
  223. for (auto& dependant : dependants)
  224. {
  225. if (!dependant->isCoreDirty())
  226. dirtyDependants.insert(dependant);
  227. }
  228. }
  229. }
  230. for (auto& dirtyDependant : dirtyDependants)
  231. {
  232. UINT64 id = dirtyDependant->getInternalID();
  233. mDirtyObjects[id] = { dirtyDependant, -1 };
  234. }
  235. }
  236. bs_frame_clear();
  237. // Order in which objects are recursed in matters, ones with lower ID will have been created before
  238. // ones with higher ones and should be updated first.
  239. for (auto& objectData : mDirtyObjects)
  240. {
  241. std::function<void(CoreObject*)> syncObject = [&](CoreObject* curObj)
  242. {
  243. if (!curObj->isCoreDirty())
  244. return; // We already processed it as some other object's dependency
  245. // Sync dependencies before dependants
  246. // Note: I don't check for recursion. Possible infinite loop if two objects
  247. // are dependent on one another.
  248. UINT64 id = curObj->getInternalID();
  249. auto iterFind = mDependencies.find(id);
  250. if (iterFind != mDependencies.end())
  251. {
  252. const Vector<CoreObject*>& dependencies = iterFind->second;
  253. for (auto& dependency : dependencies)
  254. syncObject(dependency);
  255. }
  256. SPtr<CoreObjectCore> objectCore = curObj->getCore();
  257. if (objectCore == nullptr)
  258. {
  259. curObj->markCoreClean();
  260. return;
  261. }
  262. CoreSyncData objSyncData = curObj->syncToCore(allocator);
  263. curObj->markCoreClean();
  264. syncData.entries.push_back(CoreStoredSyncObjData(objectCore,
  265. curObj->getInternalID(), objSyncData));
  266. };
  267. CoreObject* object = objectData.second.object;
  268. if (object != nullptr)
  269. syncObject(object);
  270. else
  271. {
  272. // Object was destroyed but we still need to sync its modifications before it was destroyed
  273. if (objectData.second.syncDataId != -1)
  274. syncData.entries.push_back(mDestroyedSyncData[objectData.second.syncDataId]);
  275. }
  276. }
  277. mDirtyObjects.clear();
  278. mDestroyedSyncData.clear();
  279. }
  280. void CoreObjectManager::syncUpload()
  281. {
  282. BS_LOCK_MUTEX(mObjectsMutex);
  283. if (mCoreSyncData.size() == 0)
  284. return;
  285. CoreStoredSyncData& syncData = mCoreSyncData.front();
  286. for (auto& iter = syncData.entries.begin(); iter != syncData.entries.end(); ++iter)
  287. {
  288. const CoreStoredSyncObjData& objSyncData = *iter;
  289. SPtr<CoreObjectCore> destinationObj = objSyncData.destinationObj.lock();
  290. if (destinationObj != nullptr)
  291. destinationObj->syncToCore(objSyncData.syncData);
  292. UINT8* data = objSyncData.syncData.getBuffer();
  293. if (data != nullptr)
  294. syncData.alloc->dealloc(data);
  295. }
  296. syncData.entries.clear();
  297. mCoreSyncData.pop_front();
  298. }
  299. void CoreObjectManager::clearDirty()
  300. {
  301. BS_LOCK_MUTEX(mObjectsMutex);
  302. FrameAlloc* allocator = gCoreThread().getFrameAlloc();
  303. for (auto& objectData : mDirtyObjects)
  304. {
  305. if (objectData.second.syncDataId != -1)
  306. {
  307. CoreStoredSyncObjData& objSyncData = mDestroyedSyncData[objectData.second.syncDataId];
  308. UINT8* data = objSyncData.syncData.getBuffer();
  309. if (data != nullptr)
  310. allocator->dealloc(data);
  311. }
  312. }
  313. mDirtyObjects.clear();
  314. mDestroyedSyncData.clear();
  315. }
  316. }