BearishSun 3209476868 Save project on editor exit há 10 anos atrás
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Win32 3209476868 Save project on editor exit há 10 anos atrás
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes há 10 anos atrás
BsComponent.cpp 7184765d9d Properly calculate bounds for managed Renderable components há 10 anos atrás
BsCoreApplication.cpp 3209476868 Save project on editor exit há 10 anos atrás
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part há 10 anos atrás
BsCoreRenderer.cpp 197996bed2 Refactored renderer utility methods into their own class há 10 anos atrás
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab há 10 anos atrás
BsCoreThread.cpp 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance há 10 anos atrás
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles há 10 anos atrás
BsFontManager.cpp 098f8865e1 Font C# interface há 10 anos atrás
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation há 10 anos atrás
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected há 10 anos atrás
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved há 10 anos atrás
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsGpuParam.cpp d0793ab046 Shader default values (untested) há 10 anos atrás
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers há 10 anos atrás
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers há 10 anos atrás
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsHString.cpp d293414daf Support for multiple StringTables há 10 anos atrás
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes há 10 anos atrás
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent há 10 anos atrás
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsInput.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part há 10 anos atrás
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around há 10 anos atrás
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer há 10 anos atrás
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshImportOptions.cpp 461cc6e9ca Fixed events so that unloaded libraries don't corrupt virtual tables for event connection data há 10 anos atrás
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes há 10 anos atrás
BsMultiRenderTexture.cpp 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) há 11 anos atrás
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData há 10 anos atrás
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies há 10 anos atrás
BsPrefabDiff.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows há 10 anos atrás
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows há 10 anos atrás
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer há 10 anos atrás
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsQueryManager.cpp 3a6ccf391c Refactored Event: há 10 anos atrás
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets há 10 anos atrás
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed há 10 anos atrás
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar há 10 anos atrás
BsRendererManager.cpp a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it há 10 anos atrás
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsRendererUtility.cpp dba1e7bfba Multiple assembly reload works há 10 anos atrás
BsResource.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes há 10 anos atrás
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResources.cpp 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them há 10 anos atrás
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after há 10 anos atrás
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) há 10 anos atrás
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.cpp 43c78bc4d0 WIP shader includes há 10 anos atrás
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily há 10 anos atrás
BsStringTableManager.cpp d293414daf Support for multiple StringTables há 10 anos atrás
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace há 10 anos atrás
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData há 10 anos atrás
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance há 10 anos atrás
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData há 10 anos atrás
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer há 10 anos atrás
BsUtility.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet há 10 anos atrás
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDeclaration.cpp 22aa527617 Validate renderable vertex inputs in the renderer há 10 anos atrás
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) há 10 anos atrás