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- #include "BsRendererMeshData.h"
- #include "BsVertexDataDesc.h"
- #include "BsVector2.h"
- #include "BsVector3.h"
- #include "BsVector4.h"
- #include "BsColor.h"
- #include "BsPixelUtil.h"
- #include "BsRendererManager.h"
- #include "BsCoreRenderer.h"
- namespace BansheeEngine
- {
- RendererMeshData::RendererMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
- {
- VertexDataDescPtr vertexDesc = vertexLayoutVertexDesc(layout);
- mMeshData = bs_shared_ptr_new<MeshData>(numVertices, numIndices, vertexDesc, indexType);
- }
- RendererMeshData::RendererMeshData(const MeshDataPtr& meshData)
- :mMeshData(meshData)
- {
- }
- void RendererMeshData::getPositions(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- mMeshData->getVertexData(VES_POSITION, (UINT8*)buffer, size);
- }
- void RendererMeshData::setPositions(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_POSITION))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- mMeshData->setVertexData(VES_POSITION, (UINT8*)buffer, size);
- }
- void RendererMeshData::getNormals(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- mMeshData->getVertexData(VES_NORMAL, (UINT8*)buffer, size);
- }
- void RendererMeshData::setNormals(Vector3* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_NORMAL))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector3) == size);
- mMeshData->setVertexData(VES_NORMAL, (UINT8*)buffer, size);
- }
- void RendererMeshData::getTangents(Vector4* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- mMeshData->getVertexData(VES_TANGENT, (UINT8*)buffer, size);
- }
- void RendererMeshData::setTangents(Vector4* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TANGENT))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- mMeshData->setVertexData(VES_TANGENT, (UINT8*)buffer, size);
- }
- void RendererMeshData::getColors(Color* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- UINT8* colorSrc = mMeshData->getElementData(VES_COLOR);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- Color* colorDst = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- PixelUtil::unpackColor(colorDst, PF_R8G8B8A8, (void*)colorSrc);
- colorSrc += stride;
- colorDst++;
- }
- }
- void RendererMeshData::setColors(Color* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector4) == size);
- UINT8* colorDst = mMeshData->getElementData(VES_COLOR);
- UINT32 stride = mMeshData->getVertexDesc()->getVertexStride(0);
- Color* colorSrc = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- PixelUtil::packColor(*colorSrc, PF_R8G8B8A8, (void*)colorDst);
- colorSrc++;
- colorDst += stride;
- }
- }
- void RendererMeshData::setColors(UINT32* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_COLOR))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(UINT32) == size);
- UINT8* colorDst = mMeshData->getElementData(VES_COLOR);
- memcpy(colorDst, buffer, size);
- }
- void RendererMeshData::getUV0(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->getVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 0);
- }
- void RendererMeshData::setUV0(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 0))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->setVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 0);
- }
- void RendererMeshData::getUV1(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->getVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 1);
- }
- void RendererMeshData::setUV1(Vector2* buffer, UINT32 size)
- {
- if (!mMeshData->getVertexDesc()->hasElement(VES_TEXCOORD, 1))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(Vector2) == size);
- mMeshData->setVertexData(VES_TEXCOORD, (UINT8*)buffer, size, 1);
- }
- void RendererMeshData::getBoneWeights(BoneWeight* buffer, UINT32 size)
- {
- VertexDataDescPtr vertexDesc = mMeshData->getVertexDesc();
- if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) ||
- !vertexDesc->hasElement(VES_BLEND_INDICES))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(BoneWeight) == size);
- UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS);
- UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES);
- UINT32 stride = vertexDesc->getVertexStride(0);
- BoneWeight* weightDst = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- int* indices = (int*)indexPtr;
- float* weights = (float*)weightPtr;
- weightDst->index0 = indices[0];
- weightDst->index1 = indices[1];
- weightDst->index2 = indices[2];
- weightDst->index3 = indices[3];
- weightDst->weight0 = weights[0];
- weightDst->weight1 = weights[1];
- weightDst->weight2 = weights[2];
- weightDst->weight3 = weights[3];
- weightDst++;
- indexPtr += stride;
- weightPtr += stride;
- }
- }
- void RendererMeshData::setBoneWeights(BoneWeight* buffer, UINT32 size)
- {
- VertexDataDescPtr vertexDesc = mMeshData->getVertexDesc();
- if (!vertexDesc->hasElement(VES_BLEND_WEIGHTS) ||
- !vertexDesc->hasElement(VES_BLEND_INDICES))
- return;
- UINT32 numElements = mMeshData->getNumVertices();
- assert(numElements * sizeof(BoneWeight) == size);
- UINT8* weightPtr = mMeshData->getElementData(VES_BLEND_WEIGHTS);
- UINT8* indexPtr = mMeshData->getElementData(VES_BLEND_INDICES);
- UINT32 stride = vertexDesc->getVertexStride(0);
- BoneWeight* weightSrc = buffer;
- for (UINT32 i = 0; i < numElements; i++)
- {
- int* indices = (int*)indexPtr;
- float* weights = (float*)weightPtr;
- indices[0] = weightSrc->index0;
- indices[1] = weightSrc->index1;
- indices[2] = weightSrc->index2;
- indices[3] = weightSrc->index3;
- weights[0] = weightSrc->weight0;
- weights[1] = weightSrc->weight1;
- weights[2] = weightSrc->weight2;
- weights[3] = weightSrc->weight3;
- weightSrc++;
- indexPtr += stride;
- weightPtr += stride;
- }
- }
- void RendererMeshData::getIndices(UINT32* buffer, UINT32 size)
- {
- UINT32 indexSize = mMeshData->getIndexElementSize();
- UINT32 numIndices = mMeshData->getNumIndices();
- assert(numIndices * indexSize == size);
- if (mMeshData->getIndexType() == IT_16BIT)
- {
- UINT16* src = mMeshData->getIndices16();
- UINT32* dest = buffer;
-
- for (UINT32 i = 0; i < numIndices; i++)
- {
- *dest = *src;
- src++;
- dest++;
- }
- }
- else
- {
- memcpy(buffer, mMeshData->getIndices32(), size);
- }
- }
- void RendererMeshData::setIndices(UINT32* buffer, UINT32 size)
- {
- UINT32 indexSize = mMeshData->getIndexElementSize();
- UINT32 numIndices = mMeshData->getNumIndices();
- assert(numIndices * indexSize == size);
- if (mMeshData->getIndexType() == IT_16BIT)
- {
- UINT16* dest = mMeshData->getIndices16();
- UINT32* src = buffer;
- for (UINT32 i = 0; i < numIndices; i++)
- {
- *dest = *src;
- src++;
- dest++;
- }
- }
- else
- {
- memcpy(mMeshData->getIndices32(), buffer, size);
- }
- }
- RendererMeshDataPtr RendererMeshData::create(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
- {
- return RendererManager::instance().getActive()->_createMeshData(numVertices, numIndices, layout, indexType);
- }
- RendererMeshDataPtr RendererMeshData::create(const MeshDataPtr& meshData)
- {
- return RendererManager::instance().getActive()->_createMeshData(meshData);
- }
- VertexDataDescPtr RendererMeshData::vertexLayoutVertexDesc(VertexLayout type)
- {
- VertexDataDescPtr vertexDesc = VertexDataDesc::create();
- INT32 intType = (INT32)type;
- if (intType == 0)
- type = VertexLayout::Position;
- if ((intType & (INT32)VertexLayout::Position) != 0)
- vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION);
- if ((intType & (INT32)VertexLayout::Normal) != 0)
- vertexDesc->addVertElem(VET_FLOAT3, VES_NORMAL);
- if ((intType & (INT32)VertexLayout::Tangent) != 0)
- vertexDesc->addVertElem(VET_FLOAT4, VES_TANGENT);
- if ((intType & (INT32)VertexLayout::UV0) != 0)
- vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 0);
- if ((intType & (INT32)VertexLayout::UV1) != 0)
- vertexDesc->addVertElem(VET_FLOAT2, VES_TEXCOORD, 1);
- if ((intType & (INT32)VertexLayout::Color) != 0)
- vertexDesc->addVertElem(VET_FLOAT4, VES_COLOR);
- if ((intType & (INT32)VertexLayout::BoneWeights) != 0)
- {
- vertexDesc->addVertElem(VET_UBYTE4, VES_BLEND_INDICES);
- vertexDesc->addVertElem(VET_FLOAT4, VES_BLEND_WEIGHTS);
- }
- return vertexDesc;
- }
- }
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